Position/s

Lecturer
School of Computer Science, Engineering and Mathematics

Science Communications Officer
School of Computer Science, Engineering and Mathematics

Qualifications

Doctor of Philosophy
Bachelor of Information Technology (Hons)

Topic Coordinator:

Research expertise

  • Computer software
  • Distributed computing
  • Information systems
  • Other information and computing sciences

Research interests

As a member of the Graphics and Data Visualisation group, part of the Knowledge Discovery, Management and Visualisation program, with the School of Computer Science, Engineering and Mathematics, Brett Wilkinson's research interests are focused on the visualisation and interaction with large geographically significant data sets. Through the development of a mobile, light-weight augmented reality system, he continues to investigate the issues of spatially remote data and how the knowledge generated from this data can be applied by a general user.

Other research interests include the implications of visualisation and manipulation of large data sets on small scale systems such as mobile phones and PDAs, and the presentation of Geographic Information Systems and other geo-referenced applications on similar devices and within a mobile, mixed reality environment.

Supervisory interests

  • Computer aided learning
  • Computer games
  • Computer graphics
  • Computer human interfaces
  • Computer simulations
  • eLearning
  • Information and communication technology (ICT)
  • Information visualisation

RHD research supervision

Current

Principal supervisor : eLearning (2) ; Human Computer Interactions (3) ;

Associate supervisor : eLearning (1) ; eCommerce (1) ;

Publications

  • Hobbs, D.A., Wilkinson, B., Wesson, B., Hughes, M., Walker, A., Hillier, S., et al. (2014). The design of an accessible, engaging and haptic serious gaming system for tactile sensory training of children with cerebral palsy. In 7th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) Mac Keith Press / Wiley Online Library. 7th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) Hunter Valley, NSW. Mar 2014, pp. 22-22.
    [10.1111/dmcn.12368]
  • Armstrong, P. and Wilkinson, B.G. (2013). Can pervasive games encourage engagement with important locations? Interactive Technologies and Games Conference (iTAG) Nottingham, UK. Oct 2013.
  • Hobbs, D., Hughes, M., Wilkinson, B.G., Walker, A., Russo, R., Hillier, S., et al. (2013). An accessible, haptic gaming system for children with cerebral palsy. Interactive Technologies and Games Conference (iTAG) Oct 2013.
  • Mitchell, P., Wilkinson, B.G. and Fitzgibbon, S. (2013). Evaluating brain signal input for Kinect-based games. Interactive Technologies and Games Conference (iTAG) Oct 2013.
  • Reilly, M., Sambrooks, L., Shen, H. and Wilkinson, B. (2013). GroupNotes on Tablets: Sustaining Diversity in Social Learning through Shared Individual Workspaces. In Proceedings of the 13th International Workshop on Collaborative Editing Systems. The 13th International Workshop on Collaborative Editing Systems. San Antonio, Texas, USA. Feb 2013.
  • Wilkinson, B.G., Williams, N. and Armstrong, P. (2013). Improving Student Understanding, Application and Synthesis of Computer Programming Concepts with Minecraft. In Proceedings of The Inaugural European Conference on Technology in the Classroom. ECTC2013. Brighton, UK. Jul 2013.
    [Web Link]
  • Hobbs, D., Wilkinson, B.G., Henschke, M. and Reynolds, K. (2012). Game on! Accessible gaming for children with disabilities. In Australian Rehabilitation & Assistive Technology Association (ARATA) Conference. Australian Rehabilitation & Assistive Technology Association (ARATA) Conference. Canberra, Australia.
  • Wilkinson, B.G. and Williams, P. (2010). Online Campus Navigation Tool for Mobility Challenged Students. In First Year in Higher Education Conference (FYHE'10) First Year in Higher Education Conference (FYHE'10) Adelaide, Australia. Jun 2010.
  • Alshmrany, S. and Wilkinson, B.G. (2014). Evaluating ICT use in Saudi Arabian secondary schools. In 2nd International Conference on Advanced ICT for Education. Atlantis Press. 2nd International Conference on Advanced ICT for Education. Dalian, China. Aug 2014, pp. 70-75.
  • Altalbe, A. and Wilkinson, B.G. (2013). Designing Games for Learning English as a Second Language. In Proceedings of International Conference on Computer Application Technology. New York, USA: Institute of Electrical and Electronics Engineers. ICCAT 2013. Sousse, Tunisia. Jan 2013.
    [10.1109/ICCAT.2013.6521987]
  • Sambrooks, L. and Wilkinson, B.G. (2013). Comparison of gestural, touch, and mouse interaction with Fitts' Law. In H Shen, R Smith, J Paay, P Calder & T Wyeld, ed. OzCHI '13: Augmentation, Application, Innovation, Collaboration. New York, USA: Association for Computing Machinery. 25th Australian Computer-Human Interaction Conference. Adelaide, SA. Nov 2013, pp. 119-122.
    [10.1145/2541016.2541066]
  • Wesson, B. and Wilkinson, B.G. (2013). Evaluating organic 3D sculpting using Natural User Interfaces with the Kinect. In H Shen, R Smith, J Paay, P Calder & T Wyeld, ed. OzCHI '13: Augmentation, Application, Innovation, Collaboration. New York, USA: Association for Computing Machinery. 25th Australian Computer-Human Interaction Conference. Adelaide, SA. Nov 2013, pp. 163-166.
    [10.1145/2541016.2541084]
  • Henschke, M., Hobbs, D. and Wilkinson, B.G. (2012). Developing serious games for children with cerebral palsy: case study and pilot trial. In V Farrell, G Farrell, C Chua, W Huang, R Vasa & C Woodward, ed. Proceedings of the 24th Australian Computer-Human Interaction Conference. New York, USA: ACM. OzCHI '12. Melbourne, VIC. Nov 2012, pp. 212-221.
    [10.1145/2414536.2414574]
  • Wilkinson, B.G. and Calder, P.R. (2008). Investigating touch interactions for an augmented world. In Frank Vetere, Connor Graham, Christine Satchell, ed. Designing for Habitus and Habitat: 20th Australasian Conference on Computer-Human Interaction. New York, USA: ACM. Australasian Computer-Human Interaction Conference 2008. Cairns, QLD. Dec 2008, pp. 25-32.
    [10.1145/1517744.1517752] [10.1145/1517744.1517752] [Scopus]
  • Wilkinson, B.G. and Calder, P.R. (2006). Augmented reality for the real world. In Computer graphics, imaging and visualisation: techniques and applications. Los Alamitos, USA: IEEE Computer Society. Computer graphics, imaging and visualisation conference 2006. Sydney, NSW. Jul 2006, pp. 452-457.
  • Alshmrany, S. and Wilkinson, B.G. (2014). Evaluating ICT use in Saudi Arabian secondary schools. In 2nd International Conference on Advanced ICT for Education. Atlantis Press. 2nd International Conference on Advanced ICT for Education. Dalian, China. Aug 2014, pp. 70-75.
  • Altalbe, A. and Wilkinson, B.G. (2013). Designing Games for Learning English as a Second Language. In Proceedings of International Conference on Computer Application Technology. New York, USA: Institute of Electrical and Electronics Engineers. ICCAT 2013. Sousse, Tunisia. Jan 2013.
    [10.1109/ICCAT.2013.6521987]
  • Sambrooks, L. and Wilkinson, B.G. (2013). Comparison of gestural, touch, and mouse interaction with Fitts' Law. In H Shen, R Smith, J Paay, P Calder & T Wyeld, ed. OzCHI '13: Augmentation, Application, Innovation, Collaboration. New York, USA: Association for Computing Machinery. 25th Australian Computer-Human Interaction Conference. Adelaide, SA. Nov 2013, pp. 119-122.
    [10.1145/2541016.2541066]
  • Wesson, B. and Wilkinson, B.G. (2013). Evaluating organic 3D sculpting using Natural User Interfaces with the Kinect. In H Shen, R Smith, J Paay, P Calder & T Wyeld, ed. OzCHI '13: Augmentation, Application, Innovation, Collaboration. New York, USA: Association for Computing Machinery. 25th Australian Computer-Human Interaction Conference. Adelaide, SA. Nov 2013, pp. 163-166.
    [10.1145/2541016.2541084]
  • Henschke, M., Hobbs, D. and Wilkinson, B.G. (2012). Developing serious games for children with cerebral palsy: case study and pilot trial. In V Farrell, G Farrell, C Chua, W Huang, R Vasa & C Woodward, ed. Proceedings of the 24th Australian Computer-Human Interaction Conference. New York, USA: ACM. OzCHI '12. Melbourne, VIC. Nov 2012, pp. 212-221.
    [10.1145/2414536.2414574]
  • Wilkinson, B.G. and Calder, P.R. (2008). Investigating touch interactions for an augmented world. In Frank Vetere, Connor Graham, Christine Satchell, ed. Designing for Habitus and Habitat: 20th Australasian Conference on Computer-Human Interaction. New York, USA: ACM. Australasian Computer-Human Interaction Conference 2008. Cairns, QLD. Dec 2008, pp. 25-32.
    [10.1145/1517744.1517752] [10.1145/1517744.1517752] [Scopus]
  • Wilkinson, B.G. and Calder, P.R. (2006). Augmented reality for the real world. In Computer graphics, imaging and visualisation: techniques and applications. Los Alamitos, USA: IEEE Computer Society. Computer graphics, imaging and visualisation conference 2006. Sydney, NSW. Jul 2006, pp. 452-457.
  • Hobbs, D.A., Wilkinson, B., Wesson, B., Hughes, M., Walker, A., Hillier, S., et al. (2014). The design of an accessible, engaging and haptic serious gaming system for tactile sensory training of children with cerebral palsy. In 7th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) Mac Keith Press / Wiley Online Library. 7th Biennial Scientific Conference of the Australasian Academy of Cerebral Palsy and Developmental Medicine (AusACPDM) Hunter Valley, NSW. Mar 2014, pp. 22-22.
    [10.1111/dmcn.12368]
  • Armstrong, P. and Wilkinson, B.G. (2013). Can pervasive games encourage engagement with important locations? Interactive Technologies and Games Conference (iTAG) Nottingham, UK. Oct 2013.
  • Wilkinson, B.G., Williams, N. and Armstrong, P. (2013). Improving Student Understanding, Application and Synthesis of Computer Programming Concepts with Minecraft. In Proceedings of The Inaugural European Conference on Technology in the Classroom. ECTC2013. Brighton, UK. Jul 2013.
    [Web Link]

Contact

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Email:
Location: Information, Science & Technology (358)
Postal address: GPO Box 2100, Adelaide 5001, South Australia
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