Lecturer/Senior Research Associate - Medical Simulation
School of Computer Science, Engineering and Mathematics
Simulation will revolutionise medical training in the next decade. Many components of computer games and techniques from other disciplines such as digital effects for movies are readily transferable when developing virtual reality medical simulations. However, key pieces, such as haptic cut-able soft-tissue, are missing from the tool-kit of medical simulation developers.
Greg's research focuses on the development of new core technology that will enable haptically interactive computer-based simulations of surgical interactions. Since 2002 Greg has prototyped numerous medical simulators that show-case innovations including his PhD research where he developed a new GPU-accelerated approach to sugically interactive soft tissue simulation.
Doctorate of Philosophy (Thesis: Interactive Soft Tissue for Surgical Simulation (pdf 4MB))
Bachelor of Engineering (Electrical and Electronic) (Hons)
2009 Best Student Presentation (IEEE/CSIRO Science Symposium, Brisbane)
2003 IEE Australia Technical Presentation Prize
1996 Chancellor's Letter of Commendation / Flinders University (Biotechnology)
1994 Technology Teaching Excellence Award (as a year 12 student)
Maintaining, developing, and integrating new capabilities into a re-usable medical simulation engine that leverages the best available technologies. This includes administration of computers, setup and maintenance of configuration management and software development best practices.
Research and development of Educational Games.
Development and delivery of 2 new topics (at the 4th year undergraduate level); (S1) Computer Graphics and Interactive Physics, (S2) Haptic Enabled Systems.
Computer graphics. Shader Programming. GPU Computing (CUDA). Interactive Physics. Physics-based Animation. Haptic Interfaces. Haptic Rendering. Medical Simulation.
|Phone:||+61 8 82015023|
|Postal address:||GPO Box 2100, Adelaide 5001, South Australia|
Since completing the first prototype of ISim for his Engineering Honours Project in 2002, Greg has worked in the simulation industry developing a range of virtual reality simulator prototypes that push the boundaries of what is possible with cutting edge technology. His work includes Defence simulator components, radar image processing algorithms, and numerous applications including ISim version 1 (2002), ISim version 2 (2004), Live Sports Monitoring GPS Tracking (hardware and software - comms, gui, embedded C etc) (2004), Haptic Playground (2004), 3D Skull Jigsaw (2004), CT Data Analysis Wizard (2006), Mobile Phone Psychometric Tester (2006), GPU Tissue Simulation (2007 - 2010), ISim version 3 (2009 with Fabian Lim), and the Flinders Endoscopic Sinus Surgery Simulator (2010). (Note: Skull 3D Models courtesy of Miro Kirov at NYU.)
Click on the links below for more screen shots.