Book chapters
Swalwell, M.L. (2010). Hobbyist Computing in 1980s New Zealand: Games and the popular reception of microcomputers. In Janet Toland, ed. Return to Tomorrow: 50 years of computing in New Zealand. Wellington: New Zealand Computer Society, pp. 157-169.
Swalwell, M.L. (2009). Lan Gaming Groups: Snapshots from an Australasian case study, 1999-2008. In Larrisa Hjorth and Dean Chan, ed.
Gaming cultures and place in Asia-Pacific. New York, Oxon, UK: Routledge, pp. 117-136. [online]. Available from:
http://ehlt.flinders.edu.au/screen/staff/swalwell.php.
Swalwell, M.L. (2008). Movement and Kinaesthetic Responsiveness: A Neglected Pleasure. In Melanie Swalwell and Jason Wilson, ed. The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics. Jefferson, NC: McFarland and Company, pp. 72-93.
Refereed journal articles
Swalwell, M.L. (2012). Questions about the usefulness of microcomputers in 1980s Australia. Media International Australia, 143, pp.63-77.
Swalwell, M.L. (2009). Towards the Preservation of Local Computer Game Software: Challenges, strategies, reflections.
Convergence: The Journal of Research Into New Media Technologies, 15(3), pp.263-279. [online]. Available from:
http://dx.doi.org/10.1177/1354856509105107.
Swalwell, M.L. (2007). The Remembering and the Forgetting of Early Digital Games: From novelty to detritus and back again.
Journal of Visual Culture, 6(2), pp.255-273. [online]. Available from:
http://dx.doi.org/10.1177/1470412907078568.
Refereed conference papers
Swalwell, M.L. (2012). The Early Micro User: Games writing, hardware hacking, and the will to mod. In
Proceedings of DiGRA Nordic 2012 Conference: Local and Global - Games in Culture and Society. DiGRA Nordic 2012 Conference: Local and Global -- Games in Culture and Society. [online]. Available from:
http://www.digra.org/dl/db/12168.37411.pdf.
Other public research outputs
Swalwell, M.L. and De Vries, D. (2011). Australasian Heritage Software Database (Database).
Show all publications
Book chapters
Swalwell, M.L. (2010). Hobbyist Computing in 1980s New Zealand: Games and the popular reception of microcomputers. In Janet Toland, ed. Return to Tomorrow: 50 years of computing in New Zealand. Wellington: New Zealand Computer Society, pp. 157-169.
Swalwell, M.L. (2009). Lan Gaming Groups: Snapshots from an Australasian case study, 1999-2008. In Larrisa Hjorth and Dean Chan, ed.
Gaming cultures and place in Asia-Pacific. New York, Oxon, UK: Routledge, pp. 117-136. [online]. Available from:
http://ehlt.flinders.edu.au/screen/staff/swalwell.php.
Swalwell, M.L. and Wilson, J. (2008). Introduction. In Melanie Swalwell and Jason Wilson, ed. The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics. Jefferson, NC: McFarland and Company, pp. 1-12.
Swalwell, M.L. (2008). Movement and Kinaesthetic Responsiveness: A Neglected Pleasure. In Melanie Swalwell and Jason Wilson, ed. The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics. Jefferson, NC: McFarland and Company, pp. 72-93.
Swalwell, M.L. (2008). 1980s Home Coding: the art of amateur programming. In Stella Brennan and Su Ballard, ed.
Aotearoa Digital Arts Reader. Auckland: Aotearoa Digital Arts and Clouds, pp. 193-201. [online]. Available from:
http://ehlt.flinders.edu.au/screen/staff/swalwell.php.
Refereed journal articles
Swalwell, M.L. (2012). Questions about the usefulness of microcomputers in 1980s Australia. Media International Australia, 143, pp.63-77.
Swalwell, M.L. (2009). Towards the Preservation of Local Computer Game Software: Challenges, strategies, reflections.
Convergence: The Journal of Research Into New Media Technologies, 15(3), pp.263-279. [online]. Available from:
http://dx.doi.org/10.1177/1354856509105107.
Swalwell, M.L. (2007). The Remembering and the Forgetting of Early Digital Games: From novelty to detritus and back again.
Journal of Visual Culture, 6(2), pp.255-273. [online]. Available from:
http://dx.doi.org/10.1177/1470412907078568.
Swalwell, M.L. (2002). New/Inter/Media. Convergence: The Journal of Research Into New Media Technologies, 8(4), pp.46-56.
Refereed conference papers
Swalwell, M.L. (2012). The Early Micro User: Games writing, hardware hacking, and the will to mod. In
Proceedings of DiGRA Nordic 2012 Conference: Local and Global - Games in Culture and Society. DiGRA Nordic 2012 Conference: Local and Global -- Games in Culture and Society. [online]. Available from:
http://www.digra.org/dl/db/12168.37411.pdf.
Swalwell, M.L. (2011). More Than A Craze: Photographs of New Zealand's early digital games scene. In
Proceedings of DiGRA 2011 Conference: Think Design Play. Think Design Play - 5th International DiGRA Conference. [online]. Available from:
http://www.digra.org/dl/db/11325.49526.pdf.
Swalwell, M.L. (2010). Exhibition: "More than a Craze: Photographs of New Zealand's early digital games scene". In 7th Australian conference on Interactive Entertainment. 7th Australian conference on Interactive Entertainment. pp. 60-62.
Swalwell, M.L. (2004). The History and Development of Lan Groups: an Australasian case study. In Miguel Sicart and Jonas Heide Smith, ed. Other Players. Other Players: a conference on multiplayer phenomena.
Swalwell, M.L. (2003). Ethics and aesthetics: defamiliarization and the virtual. In Consciousness Reframed: non-local, non-linear, non-ordinary. Consciousness Reframed: non-local, non-linear, non-ordinary (Fourth International CAiiA-STAR Research Conference).
Swalwell, M.L. (2003). "This isn't a computer game you know!": revisiting the computer games / televised war analogy. In Marinka Copier and Joost Raessens, ed.
Level Up: Digital Games Research Conference. Level Up: Digital Games Research Conference. [online]. Available from:
http://www.digra.org/dl/db/05150.18371.pdf.
Journal articles
Swalwell, M.L. (2010). A Living Collection: Computer games. SL Magazine, 3(3), pp.30-31.
Other public research outputs
Swalwell, M.L. and De Vries, D. (2011). Australasian Heritage Software Database (Database).
Swalwell, M.L. and Bayly, J. (2010). "More than a Craze: Photographs of New Zealand's early digital games scene" (Digitally scanned photographs).
Show selected publications