ARC Future Fellowship
Department of Screen & Media
Melanie is a scholar of digital media arts, cultures, and histories, and currently an ARC Future Fellow. She has authored chapters and articles in both traditional and interactive formats, curated exhibitions and datasets, collected popular memories, and organised the preservation of digital artefacts. Melanie's projects include:
BA (Hons), Mq; PhD, UTS.
Melanie is the recipient of an ARC Future Fellowship for her project "Creative Micro-computing in Australia, 1976-1992". Between 2011-15, she was Project Leader and Chief Investigator on the ARC Linkage Project "Play It Again". In 2009, Melanie was the Nancy Keesing Fellow (State Library of New South Wales).
Melanie has presented her research at many conferences nationally and internationally. Recent invited addresses and keynotes include: the New Media Histories conference (Lodz, 2014); the First International Histories of Games conference (Montreal, 2013); the Australasian Interactive Entertainment Conference (Melbourne, 2013); and the inaugural Digital Nationz Expo (Auckland, 2013). In July, she will keynote at DiGRA, and in September, at the Central and Eastern European Game Studies conference (CEEGS, Slovakia).
Melanie is currently principal supervisor to 1 Research Higher Degree student: Marcus Schmerl (PhD).
Helen Stuckey (PhD): "Remembering Australian Videogames of the 1980s: What museums can learn from retro-gamer communities about the curation of game history"
Katharine Neil (PhD): "Game Design Tools: Can they improve game design practice?"
Amin Ansari (PhD): "Greens’ Art: Art and digital media in the Iranian Green Movement (2009-2011)"
James O'Connor (MA): “‘The Character Feels That Way, Not Me’: Player driven narrative experiences in Grand Theft Auto IV”
Melanie's research centres on digital media with particular attention to media arts and digital games, as well as the intersections of these. She is concerned with questions of participation, user making, aesthetic and affective experience and the implications of these for theories of audience reception and engagement. Much of her research attends to experimental media uses, and the issues that are raised by the creations of media artists, modders, and independent game developers. She also undertakes research with different communities of practice (lanners, collectors, home coders).
Melanie maintains dual interests in digital media histories and the present. She has been an innovator in both method and historiography in game history -- work that she is now extending in the “Creative Micro-computing in Australia, 1976-1992” project -- and is also one of the few to have researched the introduction of digital games and the early micro- era from a contemporary Media Studies perspective. She is interested in deploying knowledge from the early computing period to deepen understanding, and ask critical questions, of the current moment. In a number of publications, she has critiqued the ahistorical hyping of the present -- often based on historical amnesia or selective nostalgia for the past -- and urged the placing of contemporary developments in digital media into historical context.
At present, Melanie is completing a monograph, Homebrew Gaming and the Beginnings of Vernacular Digitality (MIT Press); & editing Game History & the Local.
She is currently collaborating with a postdoctoral fellow, Maria Garda.
With Denise de Vries (Computer Science), Melanie convenes the Digital Heritage research group.
Many full text papers are available from flinders.academia.edu.
: History of Educational Software; Microcomputer History; Software History; Digital Game History
Melanie sits on the editorial boards of Convergence: The journal of research into new media technologies (Sage), Reconstruction: An interdisciplinary cultural studies community, Replay: The Polish journal of Game Studies, and ROMChip. She is an Associate Member of the Centre for Media Arts and Innovation (CMAI, UTS), an invited Honorary Associate, Centre for Media History (Macquarie), an inaugural member of the advisory committee for the Strong Museum's World Videogame Hall of Fame, and was a founding board member of the Digital Games Research Association Australia (DiGRAA).
Recent service includes chairing the first track on "Historical Perspectives on Digital Gaming" at Nordic DiGRA, 2012, and co-chairing the 2nd Art History of Games conference (Atlanta, 2013). With Angela Ndalianis, Melanie chaired the Born Digital & Cultural Heritage conference in June 2014 (#BDCH14). Together with Henry Lowood, Melanie moderates the IGDA's Game_Preservation listserv. With Jaroslav Svelch, she runs the LocalGameHist list.
In 2017, Melanie is serving as the track co-chair for the "Game histories and regional game studies" track for DiGRA2017. She is also joining the Mahoney Prize committee of the Computers, Information and Society SIG.
|Phone:||+61 8 82012619|
|Location:||Humanities Building (278)|
|Postal address:||GPO Box 2100, Adelaide 5001, South Australia|
2017 presentations & meetings:
"The Shock of the New: Modern Materials, Media and Methods" (Joint AICCM "Objects" and "Electron" SIG symposium), 8-10 Feb, Melbourne Museum.
"Command Lines: Software, Power, and Performance" (SIGCIS meeting), 18-19 March, Computer History Museum, Mountain View, CA.
Society for Cinema and Media Studies conference, 22-26 March, Chicago.
MANGA (Manga, ANime, GAme) International Meeting, 28 March, Tokyo.
International Communication Association, 25-29 May, San Diego.
DiGRA (Digital Games Research Association), 3-6 July, Melbourne.
CEEGS (Central & Eastern European Game Studies) 28-30 Sep, Trnava, Slovakia.
History and Philosophy of Computing (HaPoC), 4-7 Oct, Brno, Czech Republic.