Position/s

Lecturer
School of Humanities and Creative Arts

Biography

Theodor Wyeld is a lecturer at Flinders University, Australia. He is the inventor of thereitis.com. The thereitis technology is the culmination of 10 years of research in usability studies on how users organise digital resources. Between 2004 and 2009 Theodor was a research associate with the Australasian Cooperative Research Centre for Interaction Design. He has an extensive background in architecture, planning and digital media production. He is currently completing a PhD in Cognitive Psychology at the Swinburne University of Technology.

Topic Coordinator:

Research interests

Interaction Design
3D Visualisation
Information Visualisation
Knowledge Visualisation
Digital Humanities

Publications

  • Wyeld, T. (2013). The Implications of David Hockney Thesis for 3D Computer Graphics. In FT Marchese & E Banissi, ed. Knowledge Visualization Currents. London, UK: Springer, pp. 129-145.
    [10.1007/978-1-4471-4303-1_7]
  • Wyeld, T. and Prasolova-Førland, E. (2012). Understanding Collaborative Digital Media Design in the 3DCVE: a Vygotskian approach. In Ning Gu, Xiangyu Wang, ed. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education. Hershey, USA: IGI Global, pp. 163-184.
  • Wyeld, T. (2010). Working with Cultural Differences: A Case Study in Multicultural Teamwork using a 3DCVE. In Frej Edvardsen, Halsten Kulle, ed. Educational Games: Design, Learning and Applications. USA: Nova Publishers, pp. 241-262.
  • Wyeld, T. and Prasolova-Førland, E. (2009). Using activity theory to assess the effectiveness of an online learning community : a case study in remote collaboration using a 3D virtual environment. In Demosthenes Akoumianakis, ed. Virtual community practices and social interactive media : technology lifecycle and workflow analysis. Hershey, PA: Information Science Reference, pp. 249-268.
    [10.4018/978-1-60566-340-1.ch013]
  • Wyeld, T., Leavy, B. and Crogan, P. (2009). The re-presentation of country as virtual artefact in Australian Aboriginal cultural heritage using a game engine. In Larissa Hjorth, Dean Chan, ed. Gaming cultures and place in Asia-Pacific. New York: Routledge, pp. 194-212.
  • Wyeld, T., Leavy, B., Hills, J., Barker, C. and Gard, S. (2008). Digital songlines: digitising the arts, culture and heritage landscape of Aboriginal Australia. In Yehuda E. Kalay, Thomas Kvan, Janice Affleck, ed. New Heritage: New Media and Cultural Heritage. Oxford, UK: Routledge, pp. 294-303.
  • Prasolova-Førland, E., Fominykh, M. and Wyeld, T. (2010). Virtual Campus of NTNU as a place for 3D Educational Visualizations. In Proceedings of Global Learn Asia Pacific 2010. Chesapeake, USA: Ed/ITLib Digital Library. 1st Global Conference on Learning and Technology (Global Learn Asia Pacific) Penang, Malaysia. May 2010, pp. 3593-3600.
  • Shen, H., Smith, R., Paay, J., Calder, P.R. and Wyeld, T. (2013). Editor. Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration. Association for Computing Machinery.
    [Web Link]
  • Wyeld, T., Kenderdine, S. and Docherty, M. (2008). Eds. Virtual Systems and Multimedia: 13th Int. Conference (VSMM 2007). Lecture Notes in Computer Science, Virtual Systems and Multimedia. Springer. 4820
  • Wyeld, T. (2013). Method and system for display of objects in 3d. Patent: 20130097554 Patent owner: Thereitis com Pty Ltd
  • Wyeld, T., Williams, B. and Barbuto, Z. (2013). How are Gamers better at Drawing Teapots than non-Gamers? In H Shen, R Smith, J Paay, P Calder & T Wyeld, ed. OzCHI '13: Augmentation, Application, Innovation, Collaboration. New York, USA: Association for Computing Machinery. 25th Australian Computer-Human Interaction Conference. Adelaide, SA. Nov 2013, pp. 221-224.
    [10.1145/2541016.2541052]
  • Wyeld, T. (2012). From the arcane to the lucid: a case study of improvements to a library database using visual cues. In E Banissi, S Bertschi, C Forsell, J Johansson, S Kenderdine, FT Marchese, M Sarfraz, L Stuart, A Ursyn, TG Wyeld, H Azzag, M Lebba & G Venturini, ed. Information Visualization: Visualisation, BioMedical Visualization, Visualisation on Built and Rural Environments & Geometric Modelling and Imaging. Piscataway, USA: Institute of Electrical and Electronics Engineers. 16th International Conference on Information Visualisation (IV) Montpellier, France. Jul 2012, pp. 151-156.
    [10.1109/IV.2012.35]
  • Wyeld, T., MacGill, B.M., Blanch, F. and Thompson, P. (2012). Playing with Reconciliation: engaging primary school students with the values of reconciliation using a video game. In E Banissi, S Bertschi, C Forsell, J Johansson, S Kenderdine, FT Marchese, M Sarfraz, L Stuart, A Ursyn, TG Wyeld, H Azzag, M Lebba & G Venturini, ed. Information Visualization: Visualisation, BioMedical Visualization, Visualisation on Built and Rural Environments & Geometric Modelling and Imaging. Piscataway, USA: Institute of Electrical and Electronics Engineers. 16th International Conference on Information Visualisation. Monpellier, France. Jul 2012, pp. 471-473.
    [10.1109/IV.2012.81]
  • Marquis, J. and Wyeld, T. (2011). The Contemporisation of Dante's Inferno. In E Banissi, S Bertschi, R Burkhard, U Cvek, M Eppler, C Forsell, G Grinstein, J Johansson, S Kenderdine, F T Marchese, C Maple, M Trutschl, M Sarfraz, L Stuart, A Ursyn, and T G Wyeld, ed. Information Visualization: Visualization, BioMedical Visualization, Visualization on Built and Rural Environments & Geometric Modelling and Imaging. Los Alamitos, USA: IEEE Computer Society. 15th International Conference on Information Visualisation. London, UK. Jul 2011, pp. 585-587.
    [10.1109/IV.2011.97] [Scopus]
  • Wyeld, T. (2011). The Implications of David Hockney's Thesis for 3D computer graphics. In E Banissi, S Bertschi, R Burkhard, U Cvek, M Eppler, C Forsell, G Grinstein, J Johansson, S Kenderdine, F T Marchese, C Maple, M Trutschl, M Sarfraz, L Stuart, A Ursyn, and T G Wyeld, ed. Information Visualization: Visualization, BioMedical Visualization, Visualization on Built and Rural Environments & Geometric Modelling and Imaging. Los Alamitos, USA: IEEE Computer Society. 15th International Conference on Information Visualisation. London, UK. Jul 2001, pp. 409-413.
    [10.1109/IV.2011.98] [Scopus]
  • Wyeld, T. and Lonergan, D. (2011). Revealing the Celt: digitilising Irish placenames in Australia. In E Banissi, S Bertschi, R Burkhard, U Cvek, M Eppler, C Forsell, G Grinstein, J Johansson, S Kenderdine, F T Marchese, C Maple, M Trutschl, M Sarfraz, L Stuart, A Ursyn, and T G Wyeld, ed. Information Visualization: Visualization, BioMedical Visualization, Visualization on Built and Rural Environments & Geometric Modelling and Imaging. Los Alamitos, USA: IEEE Computer Society. 15th International Conference on Information Visualisation. London, UK. Jul 2011, pp. 580-584.
    [10.1109/IV.2011.99] [Scopus]
  • MacGill, B.M., Wyeld, T. and Blanch, F. (2010). Re-Writing Recent History: developing a National reconciliation pedagogy using a video game for school age children. In Proceedings: 2010 14th International Conference Information Visualisation. USA: IEEE Computer Society. Information Visualisation 2010. London, UK. Jul 2010, pp. 397-402.
  • Prasolova-Førland, E., Wyeld, T. and Fominykh, M. (2010). Virtual Campus Of NTNU As An Arena For Educational Activities. In V. Uskov, ed. Web-based Education. Calgary, Canada: ACTA Press. The Ninth IASTED International Conference on Web-based Education: WBE 2010. Sharm El Sheikh, Egypt. Mar 2010, pp. 244-251.
    [10.2316/P.2010.688-058]
  • Prasolova-Førland, E., Fominykh, M. and Wyeld, T. (2010). Working on Educational Content in 3D Collaborative Virtual Environments: Challenges and Implications. In V. Uskov, ed. Proceedings: Computers and Advanced Technology in Education (CATE 2010) Calgary, Canada: ACTA Press. The Thirteenth IASTED International Conference on Computers and Advanced Technology in Education: CATE 2010. Lahaina, Maui, USA. Aug 2010, pp. 183-190.
    [Web Link]
  • Marquis, J. and Wyeld, T. (2010). Ancestral Forces in Contemporary Indigenous Australian Women's Art: 3 Case Studies of Multi-Dimensional Cultural Heritage Knowledge. In Proceedings: 2010 14th International Conference Information Visualisation. USA: IEEE Computer Society. Information Visualisation. London, UK. Jul 2010, pp. 391-396.
    [10.1109/IV.2010.60]
  • MacGill, B.M. and Wyeld, T. (2009). The need for a reconciliation pedagogy : educating for a more holistic, shared Australian Cultural Heritage. In Ebad Banissi, Liz Stuart, Theodor G. Wyeld, Mikael Jern, Gennady Andrienko, Nasrullah Memon, Reda Alhajj, Remo Aslak Burkhard, Georges Grinstein, Dennis Groth, Anna Ursyn, Jimmy Johansson, Camilla Forsell, Urska Cvek, Marjan Trutschl, Francis T. Mar, ed. Information Visualisation, 2009 13th International Conference. Los Alamitos, USA: IEEE Computer Society. 13th International Conference on Information Visualisation. Barcelona, Spain. Jul 2009, pp. 555-560.
    [10.1109/IV.2009.80]
  • Marquis, J. and Wyeld, T. (2009). 'Seeing Mardayin': instability and ambiguity in the art of John Mawurndjul, Kuninjku, Arnhem Land, Northern Australia. In Ebad Banissi, Liz Stuart, Theodor G. Wyeld, Mikael Jern, Gennady Andrienko, Nasrullah Memon, Reda Alhajj, Remo Aslak Burkhard, Georges Grinstein, Dennis Groth, Anna Ursyn, Jimmy Johansson, Camilla Forsell, Urska Cvek, Marjan Trutschl, Francis T. Marc, ed. Information Visualisation, 2009 13th International Conference . Los Alamitos, USA: IEEE Computer Society. 13th International Conference on Information Visualisation. Barcelona. Jul 2009, pp. 539-543.
    [10.1109/IV.2009.81]
  • Wyeld, T. (2009). The correlation between the ability to read and manually reproduce a 3D image : some implications for 3D information visualisation. In Ebad Banissi, Liz Stuart, Theodor G. Wyeld, Mikael Jern, Gennady Andrienko, Nasrullah Memon, Reda Alhajj, Remo Aslak Burkhard, Georges Grinstein, Dennis Groth, Anna Ursyn, Jimmy Johansson, Camilla Forsell, Urska Cvek, Marjan Trutschl, Francis T. Ma, ed. Proceedings: Information Visualization IV 2009 13th International Conference. USA: IEEE Computer Society. 13th European Conference, Information Visualisation, IV09. Barcelona, Spain. Jul 2009, pp. 496-501.
    [Web Link]
  • Prasolova-Førland, E., Wyeld, T. and Chang, T. (2008). Constructing a virtual tower of Babel: a case study in cross-cultural collaboration across three continents. In Theodor G.Wyeld, Sarah Kenderdine, Michael Docherty, ed. Lecture Notes in Computer Science: Proceedings of the 13th International Conference, VSMM 2007. Berlin: Springer. Virtual Systems and Multimedia. Brisbane, QLD, pp. 143-153.
    [10.1007/978-3-540-78566-8_13] [10.1007/978-3-540-78566-8_13] [Scopus]
  • Wyeld, T., Crogan, P. and Leavy, B. (2008). A conversation on the efficacies of the game engine to address notions of sacred space: the digital songlines project and transgressions of sacredness. In Theodor G.Wyeld, Sarah Kenderdine, Michael Docherty, ed. Virtual Systems and Multimedia: 13th International Conference, VSMM 2007. Berlin: Springer. Virtual Systems and Multimedia. Brisbane, QLD, pp. 24-34.
    [10.1007/978-3-540-78566-8]
  • Wyeld, T. and Zankl, A. (2008). 3D visualisation of the radiological features of type II collagenopathies associated with skeletal dysplasias. In C. Moore, ed. Proceedings - 5th International Conference BioMedical Visualization, Information Visualization in Medical and Biomedical Informatics, MediVis 2008. Los Alamitos, USA: IEEE. 5th International Conference BioMedical Visualization: Information Visualization in Medical and Biomedical Informatics, MediVis 2008. London, UK. Jul 2008, pp. 53-56.
    [10.1109/MediVis.2008.19] [10.1109/MediVis.2008.19] [Scopus]
  • Wyeld, T. (2008). Encoded cultural heritage knowledge in Australian Aboriginal traditional representation of country. In Information Visualisation, 2008. IV '08. 12th International Conference. Los Alamitos, USA: IEEE. Information Visualisation. Melbourne, VIC, pp. 439-446.
    [10.1109/IV.2008.83]
  • Prasolova-Førland, E., Wyeld, T. and Lindas, A. (2008). Developing virtual heritage application with 3D collaborative virtual environments and mobile devices in a multi-cultural team: experiences and challenges. In Andrew Adamatzky, Josef Boercsoek, Tayeb Giuma & Annamaria Varkonyi-Koczy,, ed. Proceedings of the 3rd International Conference on Systems, ICONS 2008. NJ, USA: IEEE. The Third International Conference on Systems, ICONS 2008. Cancun, Mexico, pp. 108-113.
    [Web Link]
  • Jakobsen, I.B., Wyeld, T., Hansen, D.P. and Zankl, A. (2007). Visualising a skeletal dysplasia knowledgebase. In Ebad Banissi, David Burton, Gordon Clapworthy, Ignacio Arganda-Carreras, et al., ed. BioMedical visualization: 4th International Conference on Medical Information Visualization (MediViz07) NJ, USA: IEEE. 4th International Conference on Medical Information Visualization (MediViz07) Zurich, Switzerland. Jul 2007, pp. 43-47.
    [10.1109/MEDIVIS.2007.21] [10.1109/MEDIVIS.2007.21] [Scopus]
  • Leavy, B., Wyeld, T., Carroll, J., Gibbons, C., Ledwich, B. and Hills, J. (2007). Evaluating the digital songlines game engine for Australian Indigenous storytelling. In Michael Docherty, Sarah Kenderdine, Theodor Wyeld (Swinburne University of Technology, Australia), ed. Proceedings of the 13th International Conference on Virtual Systems and Multimedia (VSMM'07) Kelvin Grove, QLD: Australasian Cooperative Research Centre for Interaction Design Pty, Limited. 13th International Conference on Virtual Systems and Multimedia (VSMM'07) Brisbane, QLD. Sep 2007, pp. 162-171.
    [Web Link]
  • Leavy, B., Wyeld, T., Carroll, J., Gibbons, C., Ledwich, B. and Hills, J. (2007). Improvements to the Standard Torque Game Engine for Australian Indigenous Storytelling: Developing the Digital Songlines Game Engine. In Michael Docherty, Sarah Kenderdine, Theodor Wyeld, ed. Proceedings of the 13th International Conference on Virtual Systems and Multimedia (VSMM'07) Berlin, Germany: Springer. 13th International Conference on Virtual Systems and Multimedia (VSMM'07) Brisbane, QLD. Sep 2007, pp. 172-181.
    [Web Link]
  • Prasolova-Førland, E., Wyeld, T., Divitini, M. and Lindås, A. (2007). Battle of Stiklestad: supporting virtual heritage with 3D collaborative virtual environments and mobile devices in educational settings. In C. Dini, L. M. Hokstad, I. Jelinek, N. Meghanathan, E. Prasolova-Forland, D. Roman, G.K. Saha, ed. Proceedings of Mobile and Ubiquitous Technologies for Learning UBICOMM 07) Los Alamitos, USA: IEEE. UBICOMM 07: International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies. Papeete, Tahiti. Nov 2007, pp. 197-203.
    [10.1109/UBICOMM.2007.25] [10.1109/UBICOMM.2007.25] [Scopus]
  • Wyeld, T., Prasolova-Førland, E. and Viller, S. (2007). Theatrical place in a 3D CVE: an online performance of Plato's 'Allegory of the cave' in a distributed 3D CVE. In M. Boicu, J. Costa-Requena, D. Thiebaut, C. Popoviciu, B. Tuy and G. Van de Velde, ed. Proceedings of the 2nd International IEEE Multi-Conference on Computing in the Global Information Technology. [Los Alamitos, CA]: IEEE Computer Society. ICCGI 2007: 2nd International IEEE Multi-Conference on Computing in the Global Information Technology. Guadeloupe, French Caribbean. Mar 2007, pp. 1-6.
  • Wyeld, T., Prasolova-Førland, E. and Chang, T. (2007). 3D remote design collaboration: a pedagogical case study of the cross-cultural issues raised. In Weiming Shen, Igor Hawryszkiewycz, Mary Lou Maher, Yun Yang, Zongkai Lin, Qi Hao, Jianming Yong, Jean-Paul Barthes, Minh Hong Tran, ed. Proceedings of the 11th IEEE International Conference on Computer Supported Cooperative Work in Design (CSCW) NJ, USA: IEEE. 11th IEEE International Conference on Computer Supported Cooperative Work in Design (CSCW) Melbourne, VIC, Australia. Apr 2007, pp. 220-225.
    [10.1109/CSCWD.2007.4281438]
  • Wyeld, T., Leavy, B., Carroll, J., Gibbons, C., Ledwich, B. and Hills, J. (2007). The ethics of Indigenous storytelling: using the torque game engine to support Australian Aboriginal cultural heritage. In Situated Play: Proceedings of DiGRA 2007 Conference. University of Tampere, Finland: Digital Games Research Association - DiGRA. The Third Digital Games Research Association International Conference (DiGRA 2007): "Situated Play" Tokyo, Japan. Sep 2007, pp. 261-268.
    [Web Link]
  • Wyeld, T. and Pumpa, M. (2007). Narratological constructs in the Gestalt of the 3D game environment: Aboriginal knowledge and its connection to the data landscape metaphor. In Ebad Banissi, Remo Aslak Burkhard, Georges Grinstein, Urska Cvek, Marjan Trutschl, Liz Stuart, Theodor G Wyeld, Gennady Andrienko, Jason Dykes, Mikael Jern, Dennis Groth, Anna Ursyn, ed. Proceedings of the 11th IEEE International Conference on Information Visualisation (IV 07) NJ, USA: IEEE. 11th IEEE International Conference on Information Visualisation (IV 07) Zurich, Switzerland. Jul 2007, pp. 397-401.
    [Web Link]
  • Wyeld, T. (2007). A non-expert organised visual database: a case study in using the Amazon metric to search images. In Proceedings of the 11th IEEE International Conference on Information Visualisation (IV 07) USA: IEEE. 11th IEEE International Conference on Information Visualisation (IV 07) Zurich, Switzerland. Jul 2007, pp. 431-435.
    [10.1109/IV.2007.12] [Scopus]
  • Puade, O.A. and Wyeld, T. (2007). Visualising collaboration: qualitative analysis of an email visualisation case study. In Ebad Banissi, Remo Aslak Burkhard, Georges Grinstein, Urska Cvek, Marjan Trutschl, Liz Stuart, Theodor G Wyeld, Gennady Andrienko, Jason Dykes, Mikael Jern, Dennis Groth, Anna Ursyn., ed. Proceedings of the 11th IEEE International Conference on Information Visualisation (IV 07) Los Alamitos, CA: IEEE. 11th IEEE International Conference on Information Visualisation (IV 07) Zurich, Switzerland. Jul 2007, pp. 163-167.
    [10.1109/IV.2007.129] [Scopus]
  • Gard, S. and Wyeld, T. (2006). Modelling the Aboriginal rock art of Mt Moffat. In Proceedings of the Combined 5th Trans Tasman Survey Conference and 2nd Queensland Spatial Industry Conference. Deakin West, ACT: Surveying and Spatial Sciences Institute. Combined 5th Trans Tasman Survey Conference and 2nd Queensland Spatial Industry Conference. Cairns, QLD. Sep 2006.
    [Web Link]
  • Wyeld, T., Prasolova-Førland, E. and Chang, T. (2006). Virtually collaborating across cultures: a case study of an online theatrical performance in a 3DCVE spanning three continents. In Kinshuk, R. Koper, P. Kommers, P. Kirschner, D. G. Sampson and W. Didderen, ed. Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006) Los Alamitos, CA: IEEE. 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006) Kerkrade, Netherlands. Jul 2006, pp. 1076-1078.
    [Scopus] [Web Link]
  • Wyeld, T., Prasolova-Førland, E. and Chang, T. (2006). The 3D CVE as a cross-cultural classroom. In Kas Oosterhuis and Lukas Feireiss, ed. The architecture co-laboratory: proceedings of the 2nd International Game/Set/Match Conference. Episode Publishers. 2nd International Game/Set/Match Conference. Berlageweg, Netherlands. Mar 2006, pp. 568-573.
  • Wyeld, T., Prasolova-Førland, E. and Chang, T. (2006). Enlightenment through the 3D CVE: an online performance of Plato's 'Allegory of the Cave' In John S. Gero, ed. Proceedings of the 2nd International Design Computing and Cognition Conference (DCC 06) Springer. 2nd International Design Computing and Cognition Conference (DCC 06) Eindhoven, Holland. Jul 2006.
  • Wyeld, T. and Colomb, R.M. (2006). Using the Amazon metric to construct an image database based on what people do, not what they say. In E. Banissi, R. A. Burkhard, A. Ursyn, J. J. Zhang, M. Bannatyne, C. Maple, A. J. Cowell, G. Y. Tian and M. Hou, ed. Proceedings of the 10th International Conference on Information Visualisation (IV 06) Los Alamitos, USA: IEEE. 10th InternationalConference on Information Visualisation (IV 06) London, UK. Jul 2006, pp. 74-79.
    [10.1109/IV.2006.118] [10.1109/IV.2006.118] [Scopus]
  • Wyeld, T. (2006). The three-dimensionalisation of Giotto's 13th-century Assisi Fresco: 'Exorcism of the Demons at Arezzo' In C. Sun, S. Menasri and J. Ventura, ed. Digital humanities: Proceedings of the 1st International Conference of the Association for Digital Humanities Organization. [Paris, France]: CATI. 'Digital humanities', the 1st International Conference of the Association for Digital Humanities Organization. Paris, France. Jul 2006.
    [Web Link]
  • Pumpa, M., Wyeld, T. and Adkins, B. (2006). Performing traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practices. In Kinshuk, R. Koper, P. Kommers, P. Kirschner, D. G. Sampson and W. Didderen, ed. Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT'06) Los Alamitos, USA: IEEE Computer Society. 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006) Kerkrade, Netherlands. Jul 2006, pp. 810-814.
    [Web Link]
  • Pumpa, M. and Wyeld, T. (2006). Database and narratological representation of Australian Aboriginal knowledge as information visualisation using a game engine. In E. Banissi, R. A. Burkhard, A. Ursyn, J. J. Zhang, M. Bannatyne, C. Maple, A. J. Cowell, G. Y. Tian and M. Hou, ed. Proceedings of the 10th IEEE International Conference on Information Visualisation (IV'06) Los Alamitos, USA: IEEE. 10th International IEEE Conference on Information Visualisation (IV 06) London, UK. Jul 2006, pp. 237-242.
    [Web Link]
  • Puade, O.A. and Wyeld, T. (2006). Visualising collaboration via email: finding the key players. In E. Banissi, R. A. Burkhard, A. Ursyn, J. J. Zhang, M. Bannatyne, C. Maple, A. J. Cowell, G. Y. Tian and M. Hou, ed. Proceedings of the 10th International IEEE Conference on Information Visualisation (IV 06) Los Alamitos, CA: IEEE Computer Society. 10th International IEEE Conference on Information Visualisation (IV 06) London. Jul 2006, pp. 124-129.
    [10.1109/IV.2006.126] [Scopus]
  • Puade, O.A. and Wyeld, T. (2006). A qualitative assessment of communicating spatial concepts in virtual and physical environments via a text-based medium. In Kinshuk, R. Koper, P. Kommers, P. Kirschner, D. G. Sampson and W. Didderen, ed. Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006) Netherlands: IEEE Computer Society. 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006) Kerkrade, Netherlands. Jul 2006, pp. 81-83.
    [Scopus]
  • Prasolova-Førland, E. and Wyeld, T. (2006). Online 3D CVE performance of T. S. Elliot's 'Cocktail Party': en example of virtual stage. In V. Uskov, ed. Proceedings of the 5th International Association of Science and Technology for Development (IASTED) International Conference on Web-Based Education (WEB 2006) Calgary, Canada: ACTA Press. 5th International Association of Science and Technology for Development (IASTED) International Conference on Web-Based Education (WEB 2006) Puerto Vallarta, Mexico. Jan 2006, pp. 31-36.
    [Web Link]
  • Gibbons, C., Wyeld, T., Leavy, B. and Hills, J. (2006). Reflecting on the creation of an authentic aural experience in the digital songlines game engine. In M. Loannides, D. Arnold, F. Niccolucci and K. Mania, ed. Proceedings of the 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2006) Germany: Eurographics Association. 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2006) Nicosia, Cyprus. Oct 2006, pp. 237-242.
  • Gibbons, C., Wyeld, T., Leavy, B. and Hills, J. (2006). Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit. In H. Zha, Z. Pan, H. Thwaites, A. C. Addison and M. Forte, ed. Lecture notes in computer science: proceedings of 'Interactive technologies and sociotechnical systems', the 12th International Conference on Virtual Systems and MultiMedia (VSMM 2006) Berlin, Germany: Springer. 'Interactive technologies and sociotechnical systems', the 12th International Conference on Virtual Systems and MultiMedia (VSMM 2006) Xi'an, China. Oct 2006, pp. 530-535.
    [10.1007/11890881]
  • Gard, S., Bucolo, S. and Wyeld, T. (2006). Capturing Australian indigenous perceptions of the landscape: virtual environments with cultural meanings. In C. Sun, S. Menasri and J. Ventura, ed. Proceedings of 'Digital humanities', the 1st International Conference of the Association for Digital Humanities Organization. London, UK: ADHO. 'Digital humanities', the 1st International Conference of the Association for Digital Humanities Organization. Paris. Jul 2006.
  • Allan, A. and Wyeld, T. (2005). The use of 'emergent behaviour systems' to optimise road networks for pedestrian and cycling. In Michael Batty, ed. Proceedings of the 9th International Conference on Computers in Urban Planning and Urban Management (CUPUM 2005) London, UK: UCL Centre for Advanced Spatial Analysis. 9th International Conference on Computers in Urban Planning and Urban Management (CUPUM 2005) London. Jun 2005.
    [Web Link] [Web Link]
  • Haider, J., Wyeld, T. and Scriver, P. (2005). On the pedagogical benefits of incorporating digital media in the teaching of architectural history and theory. In Anand Bhatt, ed. Proceedings of the 10th International Conference on Computer-Aided Architectural Design Research in Australasia (CAADRIA 2005) India: TVB School of Habitat Studies. 10th International Conference on Computer-Aided Architectural Design Research in Australasia (CAADRIA 2005) New Delhi, India, Apr 2005, pp. 109-115.
    [Web Link]
  • Holt-Damant, K. and Wyeld, T. (2005). Constructs of space: new ways of seeing co-mediated urban environments. In Kathi Holt-Damant and Paul Sanders, ed. Proceedings of 'Drawing together: convergent practices in architectural education', the 3rd International Conference of Australian Architectural Schools Association (AASA 05) Brisbane, QLD: University of Queensland and Queensland University of Technology. 'Drawing together: convergent practices in architectural education', the 3rd International Conference of Australian Architectural Schools Association (AASA 05) Brisbane, QLD. Sep 2005.
    [Web Link]
  • Schmidt, D. and Wyeld, T. (2005). A novel user interface for online literary documents. In Conference Chair Ash Donaldson, ed. Proceedings of 'Citizens online: considerations for today and the future', the 17th Australian Conference on Computer-Human Interaction (OzCHI 2005) NSW: Computer-Human Interaction Special Interest Group (CHISIG) of Australia. 17th Australian Conference on Computer-Human Interaction (OzCHI 2005) Canberra. Nov 2005.
    [Web Link]
  • Wyeld, T. (2005). 3D information visualisation: an historical perspective. In E. Banissi, M. Sarfraz, J. C. Roberts, B. Loften, A. Ursyn, R. A. Burkhard, A. Lee and G. Andrienko, ed. Proceedings of the 9th International Conference on Information Visualisation (IV 05) Los Alamitos, USA: IEEE. 9th IEEE International Conference on Information Visualisation (IV 05) London, UK. Jul 2005, pp. 593-598.
    [Web Link]
  • Wyeld, T. (2005). Design Collaboration using a 3D Virtual Environment: a Pedagogic Case Study. In Andrew Treloar and Allan Ellis, ed. Proceedings of 'Making a difference with the Web', the 11th Australasian World Wide Web Conference (AusWeb 05) Lismore, N.S.W: Norsearch Reprographics *Southern Cross University*. 11th Australasian World Wide Web Conference (AusWeb 05) Gold Coast, Queensland, Australia. Jul 2005, pp. 63-68.
    [Web Link]
  • Wyeld, T. and Allan, A. (2005). A new perspective on the use of perspective in urban visualisation. In Michael Batty, ed. Proceedings of the 9th International Conference on Computers in Urban Planning and Urban Management (CUPUM 2005) London, UK: Centre for Advanced Spatial Analysis. 9th International Conference on Computers in Urban Planning and Urban Management (CUPUM 2005) London, UK. Jun 2005, pp. 1-16.
    [Web Link]
  • Wyeld, T. (2005). The pedagogical benefits of stepping outside the perspective paradigm: challenging the ubiquity of western visual culture. In P. Goodyear, D. G. Sampson, D. J. T. Yang, T. Okamoto, R. Hartley and N. S. Chen, ed. Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies (ICALT'05) Los Alamitos, CA: IEEE. 5th IEEE International Conference on Advanced Learning Technologies (ICALT 05) Kaohsiung, Taiwan. Jul 2005, pp. 1047-1051.
    [Web Link]
  • Wyeld, T. (2005). The pedagogical benefits of remote design collaboration in a 3D virtual environment. In P. Goodyear, D. G. Sampson, D. J. T. Yang, T. Okamoto, R. Hartley and N. S. Chen, ed. Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies (ICALT 05) USA: IEEE. 5th IEEE International Conference on Advanced Learning Technologies (ICALT 05) Kaohsiung, Taiwan. Jul 2005, pp. 824-826.
    [Web Link]
  • Wyeld, T. (2005). Role play in 3D virtual environments. In Beryl Plimmer and Robert Amor, ed. Making CHI natural: Proceedings of the 6th Association for Computing Machinery (ACM) International Conference on Computer-Human Interaction (CHINZ 2005) New York, USA: (ACM) Association for Computer Machinery. 'Making CHI natural', the 6th Association for Computing Machinery (ACM) International Conference on Computer-Human Interaction (CHINZ 2005) Auckland, New Zealand. Jul 2005, pp. 61-66.
    [10.1145/1073943.1073955]
  • Wyeld, T. (2005). Remote design collaboration: the shift from socialisation to visualisation. In Kathi Holt-Damant and Paul Sanders, ed. Proceedings of 'Drawing together: convergent practices in architectural education', the 3rd International Conference of Australian Architectural Schools Association (AASA 05) Brisbane, QLD: University of Queensland and Queensland University of Technology. 'Drawing together: convergent practices in architectural education', the 3rd International Conference of Australian Architectural Schools Association (AASA 05) Brisbane, QLD. Sep 2005.
  • Wyeld, T. (2004). The role of perspective in multi-dimensional information visualisation. In Hybrid realities and digital partners: the 10th International Conference on Virtual Systems and MultiMedia (VSMM 2004) IOS Press. 'Hybrid realities and digital partners', the 10th International Conference on Virtual Systems and MultiMedia (VSMM 2004) Ogaki, Japan. Nov 2004, pp. 1253-1261.
    [Web Link] [Web Link]
  • Allan, A., Pullen, S. and Wyeld, T. (2003). Energy rating legislation in South Australia : a planner's perspective. In Simon Hayman, ed. Proceedings of 37th Conference of the Australian and New Zealand Architectural Science Association. Sydney, NSW: ANZAScA. 37th Conference of the Australian and New Zealand Architectural Science Association. Sydney, NSW. Nov 2003, pp. 29-43.
  • Allan, A., Wyeld, T. and Roberts, G. (2003). The challenge of walking and cycling as preferred local urban transport modal choices - a comparative study using a GIS of three Adelaide suburbs. In E. Shimizu, ed. Proceedings of the 8th International Conference on Computers in Urban Planning and Urban Management (CUPUM'03) Centre for Northeast Asian Studies, Tohoku University, Japan. 8th International Conference on Computers in Urban Planning and Urban Management (CUPUM'03) Sendai, Japan.
  • Bruton, D.C. and Wyeld, T. (2003). Media rich virtual environments. In S. Hayman, ed. Proceedings of the 37th Conference of the Australian & New Zealand Architectural Science Association (ANZAScA) Sydney, NSW: University of Sydney. Australian and New Zealand Architectural Science Association Conference (37th : 2003 : Sydney, N.S.W.) Sydney, NSW. Nov 2003, pp. 156-164.
  • Wyeld, T. (2003). An object server system for 3-D digital design collaboration. In Mao-Lin Chiu, Jin-Yeu Tsou, Thomas Kvan, Mitsuo Morozumi, Tay-Sheng Jeng, ed. Digital design: research and practice: proceedings of the 10th International Conference of Computer Aided Architectural Design Futures. Dordtrecht, Netherlands: Kluwer. 10th International Conference of Computer Aided Architectural Design Futures. Tainan, Taiwan. Apr 2003, pp. 235-247.
  • Wyeld, T. (2013). Using activity theory to study cooperative learning. International Journal of Innovation and Learning, 13(4) pp. 430-450.
    [10.1504/IJIL.2013.054238]
  • Wyeld, T. (2011). Communicating across Cultures in the Classroom using an online 3D Virtual World. Lecture Notes in Computer Science, 6837 pp. 10-16.
    [10.1007/978-3-642-22763-9_2] [Scopus]
  • Prasolova-Førland, E. and Wyeld, T. (2008). The place metaphor in 3D CVEs: a pedagogical case study of the virtual stage. International Journal of Emerging Technologies in Learning, 3(1)
    [Web Link]
  • Wyeld, T. and Leavy, B. (2008). Reaching out to a younger generation using a 3D computer game for storytelling: Vincent Serico's legacy. Australian Aboriginal Studies, 2008(2) pp. 43-53.
    [Scopus]
  • Wyeld, T., Carroll, J., Gibbons, C., Ledwich, B., Leavy, B., Hills, J., et al. (2007). Doing Cultural Heritage using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment. International Journal of Architectural Computing, 5(2) pp. 418-435.
    [Web Link]
  • Wyeld, T. and Allan, A. (2006). The Virtual City: Perspectives on the Dystopic CyberCity. Journal of Architecture, 11(5) pp. 613-620.
    [10.1080/13602360601104998] [10.1080/13602360601104998] [Scopus]
  • Scriver, P. and Wyeld, T. (2003). Exploring Architectural Discourse and Form through Game-like On-line Learning Strategies. International Journal of Design Computing, 5 pp. online 29 p..
    [Web Link]
  • Wyeld, T. (2013). Using activity theory to study cooperative learning. International Journal of Innovation and Learning, 13(4) pp. 430-450.
    [10.1504/IJIL.2013.054238]
  • Wyeld, T. (2011). Communicating across Cultures in the Classroom using an online 3D Virtual World. Lecture Notes in Computer Science, 6837 pp. 10-16.
    [10.1007/978-3-642-22763-9_2] [Scopus]
  • Prasolova-Førland, E. and Wyeld, T. (2008). The place metaphor in 3D CVEs: a pedagogical case study of the virtual stage. International Journal of Emerging Technologies in Learning, 3(1)
    [Web Link]
  • Wyeld, T. and Leavy, B. (2008). Reaching out to a younger generation using a 3D computer game for storytelling: Vincent Serico's legacy. Australian Aboriginal Studies, 2008(2) pp. 43-53.
    [Scopus]
  • Wyeld, T. (2013). The Implications of David Hockney Thesis for 3D Computer Graphics. In FT Marchese & E Banissi, ed. Knowledge Visualization Currents. London, UK: Springer, pp. 129-145.
    [10.1007/978-1-4471-4303-1_7]
  • Wyeld, T. and Prasolova-Førland, E. (2012). Understanding Collaborative Digital Media Design in the 3DCVE: a Vygotskian approach. In Ning Gu, Xiangyu Wang, ed. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education. Hershey, USA: IGI Global, pp. 163-184.
  • Wyeld, T. (2010). Working with Cultural Differences: A Case Study in Multicultural Teamwork using a 3DCVE. In Frej Edvardsen, Halsten Kulle, ed. Educational Games: Design, Learning and Applications. USA: Nova Publishers, pp. 241-262.
  • Wyeld, T. and Prasolova-Førland, E. (2009). Using activity theory to assess the effectiveness of an online learning community : a case study in remote collaboration using a 3D virtual environment. In Demosthenes Akoumianakis, ed. Virtual community practices and social interactive media : technology lifecycle and workflow analysis. Hershey, PA: Information Science Reference, pp. 249-268.
    [10.4018/978-1-60566-340-1.ch013]
  • Wyeld, T., Leavy, B. and Crogan, P. (2009). The re-presentation of country as virtual artefact in Australian Aboriginal cultural heritage using a game engine. In Larissa Hjorth, Dean Chan, ed. Gaming cultures and place in Asia-Pacific. New York: Routledge, pp. 194-212.
  • Wyeld, T., Leavy, B., Hills, J., Barker, C. and Gard, S. (2008). Digital songlines: digitising the arts, culture and heritage landscape of Aboriginal Australia. In Yehuda E. Kalay, Thomas Kvan, Janice Affleck, ed. New Heritage: New Media and Cultural Heritage. Oxford, UK: Routledge, pp. 294-303.

Professional and community engagement


Human Computer Interaction group
VC's Mobile Devices Working Group
Management Board Media Resource Centre

Steering Committee Chair International Information Visualisation Conference:
    Symposia Chair:
    HCI & Information Visualisation
      Digital Humanities Knowledge Visualisation
    Visualization, Art, & Design

Contact

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