

| Phone: | +61 8 82013264 |
| Email: | theodor.wyeld@flinders.edu.au |
| Location: | Humanities (125A) |
| Postal address: | GPO Box 2100, Adelaide 5001, South Australia |
Wyeld, T., 2010. Working with Cultural Differences: A Case Study in Multicultural Teamwork using a 3DCVE. In Educational Games: Design, Learning and Applications. USA: Nova, pp. 241-262.
Wyeld, T., Leavy, B., & Crogan, P., 2009. The re-presentation of country as virtual artefact in Australian Aboriginal cultural heritage using a game engine. In Gaming Cultures and Place in Asia-Pacific. New York: Routledge, pp. 194-212.
Wyeld, T. & Prasolova-Førland, E., 2009. Using activity theory to assess the effectiveness of an online learning community : a case study in remote collaboration using a 3D virtual environment. In Virtual community practices and social interactive media : technology lifecycle and workflow analysis. Hershey, PA: Information Science Reference, pp. 249-268.
Wyeld, T., Leavy, B., Hills, J., Barker, C., & Gard, S., 2008. Digital songlines: digitising the arts, culture and heritage landscape of Aboriginal Australia. In New Heritage: New Media and Cultural Heritage. Oxford, UK: Routledge, pp. 294-303.
Prasolova-Førland, E. & Wyeld, T., 2008. The place metaphor in 3D CVEs: a pedagogical case study of the virtual stage. International Journal of Emerging Technologies in Learning, 3(1).
Wyeld, T. & Leavy, B., 2008. Reaching out to a younger generation using a 3D computer game for storytelling: Vincent Serico's legacy. Australian Aboriginal Studies, 2008(2), 43-53.
Wyeld, T., Carroll, J., Gibbons, C., Ledwich, B., Leavy, B., Hills, J., & Docherty, M., 2007. Doing Cultural Heritage using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment. International Journal of Architectural Computing.
Wyeld, T. & Allan, A., 2006. The Virtual City: Perspectives on the Dystopic CyberCity. Journal of Architecture, 11(5), 613-620.
Scriver, P. & Wyeld, T., 2003. Exploring Architectural Discourse and Form through Game-like On-line Learning Strategies. International Journal of Design Computing, 5.
MacGill, B.M., Wyeld, T., & Blanch, F., 2010. Re-Writing Recent History: developing a National reconciliation pedagogy using a video game for school age children. Proceedings: 2010 14th International Conference Information Visualisation, 397-402.
Wyeld, T., 2010. Working with Cultural Differences: A Case Study in Multicultural Teamwork using a 3DCVE. In Educational Games: Design, Learning and Applications. USA: Nova, pp. 241-262.
Wyeld, T., Leavy, B., & Crogan, P., 2009. The re-presentation of country as virtual artefact in Australian Aboriginal cultural heritage using a game engine. In Gaming Cultures and Place in Asia-Pacific. New York: Routledge, pp. 194-212.
Wyeld, T. & Prasolova-Førland, E., 2009. Using activity theory to assess the effectiveness of an online learning community : a case study in remote collaboration using a 3D virtual environment. In Virtual community practices and social interactive media : technology lifecycle and workflow analysis. Hershey, PA: Information Science Reference, pp. 249-268.
Wyeld, T., Leavy, B., Hills, J., Barker, C., & Gard, S., 2008. Digital songlines: digitising the arts, culture and heritage landscape of Aboriginal Australia. In New Heritage: New Media and Cultural Heritage. Oxford, UK: Routledge, pp. 294-303.
Prasolova-Førland, E. & Wyeld, T., 2008. The place metaphor in 3D CVEs: a pedagogical case study of the virtual stage. International Journal of Emerging Technologies in Learning, 3(1).
Wyeld, T. & Leavy, B., 2008. Reaching out to a younger generation using a 3D computer game for storytelling: Vincent Serico's legacy. Australian Aboriginal Studies, 2008(2), 43-53.
Wyeld, T., Carroll, J., Gibbons, C., Ledwich, B., Leavy, B., Hills, J., & Docherty, M., 2007. Doing Cultural Heritage using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment. International Journal of Architectural Computing.
Wyeld, T. & Allan, A., 2006. The Virtual City: Perspectives on the Dystopic CyberCity. Journal of Architecture, 11(5), 613-620.
Scriver, P. & Wyeld, T., 2003. Exploring Architectural Discourse and Form through Game-like On-line Learning Strategies. International Journal of Design Computing, 5.
Prasolova-Førland, E., Wyeld, T., & Fominykh, M., 2010. Virtual Campus Of NTNU As An Arena For Educational Activities. Web-based Education, 244-251.
MacGill, B.M., Wyeld, T., & Blanch, F., 2010. Re-Writing Recent History: developing a National reconciliation pedagogy using a video game for school age children. Proceedings: 2010 14th International Conference Information Visualisation, 397-402.
Marquis, J. & Wyeld, T., 2010. Ancestral Forces in Contemporary Indigenous Australian Women's Art: 3 Case Studies of Multi-Dimensional Cultural Heritage Knowledge. Proceedings: 2010 14th International Conference Information Visualisation, 391-396.
Prasolova-Førland, E., Fominykh, M., & Wyeld, T., 2010. Working on Educational Content in 3D Collaborative Virtual Environments: Challenges and Implications. Proceedings: Computers and Advanced Technology in Education (CATE 2010), 183-190.
Wyeld, T., 2009. The correlation between the ability to read and manually reproduce a 3D image : some implications for 3D information visualisation. Proceedings: Information Visualization IV 2009 13th International Conference, 496-501.
Marquis, J. & Wyeld, T., 2009. 'Seeing Mardayin': instability and ambiguity in the art of John Mawurndjul, Kuninjku, Arnhem Land, Northern Australia. Information Visualisation, 2009 13th International Conference, 539-543.
MacGill, B.M. & Wyeld, T., 2009. The need for a reconciliation pedagogy : educating for a more holistic, shared Australian Cultural Heritage. Information Visualisation, 2009 13th International Conference, 555-560.
Wyeld, T., Crogan, P., & Leavy, B., 2008. A conversation on the efficacies of the game engine to address notions of sacred space: the digital songlines project and transgressions of sacredness. Virtual Systems and Multimedia: 13th International Conference, VSMM 2007, 4820/2008, 24-34.
Wyeld, T., 2008. Encoded cultural heritage knowledge in Australian Aboriginal traditional representation of country. Information Visualisation, 2008. IV '08. 12th International Conference, 439-446.
Prasolova-Førland, E., Wyeld, T., & Chang, T., 2008. Constructing a virtual tower of Babel: a case study in cross-cultural collaboration across three continents. Lecture Notes in Computer Science: Proceedings of the 13th International Conference, VSMM 2007, 4820, 143-153.
Prasolova-Førland, E., Wyeld, T., & Lindas, A., 2008. Developing virtual heritage application with 3D collaborative virtual environments and mobile devices in a multi-cultural team: experiences and challenges. Proceedings of the 3rd International Conference on Systems, ICONS 2008, 108-113.
Wyeld, T. & Zankl, A., 2008. 3D visualisation of the radiological features of type II collagenopathies associated with skeletal dysplasias. Proceedings - 5th International Conference BioMedical Visualization, Information Visualization in Medical and Biomedical Informatics, MediVis 2008, (4618613), 53-56.
Puade, O.A. & Wyeld, T., 2007. Visualising collaboration: qualitative analysis of an email visualisation case study. Proceedings of the 11th IEEE International Conference on Information Visualisation (IV 07), (4271977), 163-167.
Prasolova-Førland, E., Wyeld, T., Divitini, M., & Lindås, A., 2007. Battle of Stiklestad: supporting virtual heritage with 3D collaborative virtual environments and mobile devices in educational settings. Proceedings of Mobile and Ubiquitous Technologies for Learning UBICOMM 07), 4402827, 197-203.
Wyeld, T., 2007. A non-expert organised visual database: a case study in using the Amazon metric to search images. Proceedings of the 11th IEEE International Conference on Information Visualisation (IV 07), 431-435.
Wyeld, T., Leavy, B., Carroll, J., Gibbons, C., Ledwich, B., & Hills, J., 2007. The ethics of Indigenous storytelling: using the torque game engine to support Australian Aboriginal cultural heritage. Situated Play: Proceedings of DiGRA 2007 Conference, 261-268.
Wyeld, T., Prasolova-Førland, E., & Chang, T., 2007. 3D remote design collaboration: a pedagogical case study of the cross-cultural issues raised. Proceedings of the 11th IEEE International Conference on Computer Supported Cooperative Work in Design (CSCW), 220-225.
Wyeld, T., Prasolova-Førland, E., & Viller, S., 2007. Theatrical place in a 3D CVE: an online performance of Plato's 'Allegory of the cave' in a distributed 3D CVE. Proceedings of the 2nd International IEEE Multi-Conference on Computing in the Global Information Technology, 1-6.
Wyeld, T. & Pumpa, M., 2007. Narratological constructs in the Gestalt of the 3D game environment: Aboriginal knowledge and its connection to the data landscape metaphor. Proceedings of the 11th IEEE International Conference on Information Visualisation (IV 07), 397-401.
Jakobsen, I.B., Wyeld, T., Hansen, D.P., & Zankl, A., 2007. Visualising a skeletal dysplasia knowledgebase. BioMedical visualization: 4th International Conference on Medical Information Visualization (MediViz07), (4272109), 43-47.
Leavy, B., Wyeld, T., Carroll, J., Gibbons, C., Ledwich, B., & Hills, J., 2007. Evaluating the digital songlines game engine for Australian Indigenous storytelling. Proceedings of the 13th International Conference on Virtual Systems and Multimedia (VSMM'07), 162-171.
Leavy, B., Wyeld, T., Carroll, J., Gibbons, C., Ledwich, B., & Hills, J., 2007. Improvements to the Standard Torque Game Engine for Australian Indigenous Storytelling: Developing the Digital Songlines Game Engine. Proceedings of the 13th International Conference on Virtual Systems and Multimedia (VSMM'07), 172-181.
Prasolova-Førland, E. & Wyeld, T., 2006. Online 3D CVE performance of T. S. Elliot's 'Cocktail Party': en example of virtual stage. Proceedings of the 5th International Association of Science and Technology for Development (IASTED) International Conference on Web-Based Education (WEB 2006), 31-36.
Gard, S. & Wyeld, T., 2006. Modelling the Aboriginal rock art of Mt Moffat. Proceedings of the Combined 5th Trans Tasman Survey Conference and 2nd Queensland Spatial Industry Conference.
Puade, O.A. & Wyeld, T., 2006. Visualising collaboration via email: finding the key players. Proceedings of the 10th International IEEE Conference on Information Visualisation (IV 06), 124-129.
Pumpa, M. & Wyeld, T., 2006. Database and narratological representation of Australian Aboriginal knowledge as information visualisation using a game engine. Proceedings of the 10th IEEE International Conference on Information Visualisation (IV'06), 237-242.
Pumpa, M., Wyeld, T., & Adkins, B., 2006. Performing traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practices. Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT'06), 810-814.
Wyeld, T. & Colomb, R.M., 2006. Using the Amazon metric to construct an image database based on what people do, not what they say. Proceedings of the 10th International Conference on Information Visualisation (IV 06), 1648244, 74-79.
Wyeld, T., 2006. The three-dimensionalisation of Giotto's 13th-century Assisi Fresco: 'Exorcism of the Demons at Arezzo'. Digital humanities: Proceedings of the 1st International Conference of the Association for Digital Humanities Organization.
Wyeld, T., Prasolova-Førland, E., & Chang, T., 2006. Enlightenment through the 3D CVE: an online performance of Plato's 'Allegory of the Cave'. Proceedings of the 2nd International Design Computing and Cognition Conference (DCC 06).
Wyeld, T., Prasolova-Førland, E., & Chang, T., 2006. The 3D CVE as a cross-cultural classroom. The architecture co-laboratory: proceedings of the 2nd International Game/Set/Match Conference, 568-573.
Wyeld, T., Prasolova-Førland, E., & Chang, T., 2006. Virtually collaborating across cultures: a case study of an online theatrical performance in a 3DCVE spanning three continents. Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006), 1652633, 1076-1078.
Puade, O.A. & Wyeld, T., 2006. A qualitative assessment of communicating spatial concepts in virtual and physical environments via a text-based medium. Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006), 81-83.
Gard, S., Bucolo, S., & Wyeld, T., 2006. Capturing Australian indigenous perceptions of the landscape: virtual environments with cultural meanings. Proceedings of 'Digital humanities', the 1st International Conference of the Association for Digital Humanities Organization.
Gibbons, C., Wyeld, T., Leavy, B., & Hills, J., 2006. Creating an authentic aural experience in the digital songlines game engine: part of a contextualised cultural heritage knowledge toolkit. Lecture notes in computer science: proceedings of 'Interactive technologies and sociotechnical systems', the 12th International Conference on Virtual Systems and MultiMedia (VSMM 2006), 4270/2006, 530-535.
Gibbons, C., Wyeld, T., Leavy, B., & Hills, J., 2006. Reflecting on the creation of an authentic aural experience in the digital songlines game engine. Proceedings of the 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2006), 237-242.
Schmidt, D. & Wyeld, T., 2005. A novel user interface for online literary documents. Proceedings of 'Citizens online: considerations for today and the future', the 17th Australian Conference on Computer-Human Interaction (OzCHI 2005), 122.
Allan, A. & Wyeld, T., 2005. The use of 'emergent behaviour systems' to optimise road networks for pedestrian and cycling. Proceedings of the 9th International Conference on Computers in Urban Planning and Urban Management (CUPUM 2005).
Wyeld, T., 2005. 3D information visualisation: an historical perspective. Proceedings of the 9th International Conference on Information Visualisation (IV 05), 593-598.
Wyeld, T., 2005. Design Collaboration using a 3D Virtual Environment: a Pedagogic Case Study. Proceedings of 'Making a difference with the Web', the 11th Australasian World Wide Web Conference (AusWeb 05), 63-68.
Wyeld, T., 2005. Remote design collaboration: the shift from socialisation to visualisation. Proceedings of 'Drawing together: convergent practices in architectural education', the 3rd International Conference of Australian Architectural Schools Association (AASA 05).
Wyeld, T., 2005. Role play in 3D virtual environments. Making CHI natural: Proceedings of the 6th Association for Computing Machinery (ACM) International Conference on Computer-Human Interaction (CHINZ 2005), 94, 61-66.
Wyeld, T., 2005. The pedagogical benefits of remote design collaboration in a 3D virtual environment. Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies (ICALT 05), 824-826.
Wyeld, T., 2005. The pedagogical benefits of stepping outside the perspective paradigm: challenging the ubiquity of western visual culture. Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies (ICALT'05), 1047-1051.
Wyeld, T. & Allan, A., 2005. A new perspective on the use of perspective in urban visualisation. Proceedings of the 9th International Conference on Computers in Urban Planning and Urban Management (CUPUM 2005), 1-16.
Haider, J., Wyeld, T., & Scriver, P., 2005. On the pedagogical benefits of incorporating digital media in the teaching of architectural history and theory. Proceedings of the 10th International Conference on Computer-Aided Architectural Design Research in Australasia (CAADRIA 2005), 109-115.
Holt-Damant, K. & Wyeld, T., 2005. Constructs of space: new ways of seeing co-mediated urban environments. Proceedings of 'Drawing together: convergent practices in architectural education', the 3rd International Conference of Australian Architectural Schools Association (AASA 05).
MacColl, I., Morrison, A., Muhlberger, R., Simpson, M., Viller, S., & Wyeld, T., 2005. Reflections on reflection: blogging in undergraduate design studios. Blogtalk Downunder: Papers and Presenters.
Wyeld, T., 2004. The role of perspective in multi-dimensional information visualisation. Hybrid realities and digital partners: the 10th International Conference on Virtual Systems and MultiMedia (VSMM 2004), 1253-1261.
Wyeld, T., 2003. An object server system for 3-D digital design collaboration. Digital design: research and practice: proceedings of the 10th International Conference of Computer Aided Architectural Design Futures, 235-247.
Bruton, D.C. & Wyeld, T., 2003. Media rich virtual environments. Proceedings of the 37th Conference of the Australian & New Zealand Architectural Science Association (ANZAScA), 156-164.
Allan, A., Wyeld, T., & Roberts, G., 2003. The challenge of walking and cycling as preferred local urban transport modal choices - a comparative study using a GIS of three Adelaide suburbs. Proceedings of the 8th International Conference on Computers in Urban Planning and Urban Management (CUPUM'03).
Allan, A., Pullen, S., & Wyeld, T., 2003. Energy rating legislation in South Australia : a planner's perspective. Proceedings of 37th Conference of the Australian and New Zealand Architectural Science Association, 1, 29-43.
Prasolova-Førland, E., Fominykh, M., & Wyeld, T., 2010. Virtual Campus of NTNU as a place for 3D Educational Visualizations. Proceedings of Global Learn Asia Pacific 2010, 3593-3600.
Wyeld, T., Kenderdine, S., & Docherty, M., 2008. Lecture Notes in Computer Science, Virtual Systems and Multimedia (co-Editor), Springer Berlin / Heidelberg.