Year
2019
Units
4.5
Contact
1 x 1-hour lecture weekly
1 x 2-hour workshop weekly
Enrolment not permitted
MDIA2102 has been successfully completed
Assumed knowledge
3D Media C builds on the practical skills and knowledge introduced in SCME2202
Topic description
This topic will provide students with access to at least 6 modules that comprise the suite of 3D topics. Modules that have been completed previously cannot be taken again.

Groups of modules are linked to form core competencies in the industry themes: games, animation and visual effects. Students will be able to select tasks, including advanced tasks, as appropriate to their skill level. Each linked core module set leads to a major project submission. Students will choose at least 6 linked modules and a major project. Half of the topic assessment will be associated with skills acquisition gained by completing the 6 modules, and half to application of those skills in a major project submission.
Educational aims
This topic aims to:

  • Expose students to advanced concepts used in the 3D media industry

  • Develop students’ ability to articulate applied theories and concepts used in the 3D media industry

  • provide the opportunity to diversify their skills in the production of 3D materials, or further specialise in a field of 3D media already commenced

  • support students to explore their own area of personal or professional interest in 3D media
Expected learning outcomes
At the completion of this topic students will be able to demonstrate:

  • a familiarity with advanced concepts of modelling for 3D games, animation and visual effects either collectively or separately, as it applies to industry standards

  • a working vocabulary relevant to understanding and practising modelling for 3D games, animation and visual effects

  • a proficient knowledge of a range of modelling for 3D games, animation and visual effects concepts and applications