The Bachelor of Computer Science (Simulation and Serious Games) requires three years of full-time study (or the equivalent part-time).

The course is offered by the School of Computer Science, Engineering and Mathematics, within the Faculty of Science and Engineering.

The Faculty also offers the Bachelor of Computer Science (Simulation and Serious Games (Honours) – 4 years.

Admission requirements

The minimum requirements for consideration for entry to all undergraduate courses are specified in detail in the University Entry Requirements.

Successful completion of either SACE Stage 2 (Year 12) Mathematical Studies or Specialist
Mathematics or International Baccalaureate Mathematics (SL or HL) is normally required for entry to the Bachelor of Computer Science (Simulation and Serious Games).

Course aims

The course has been designed to provide graduates with:

  • a strong foundation in both the theoretical and the practical aspects of simulation, serious games and computer science more generally
  • a strong, practical understanding of professional and ethical responsibilities and a commitment to them
  • well developed written and oral communication skills
  • an ability to critically analyse and evaluate complex information and solve problems
  • an awareness of social, economic, cultural and environmental aspects of simulation and serious games
  • the ability to work professionally as an individual and as a member of multi-disciplinary teams
  • an understanding of the need to undertake lifelong learning and the capacity to do so
  • preparation for future management roles as a simulation and/or serious games professional.

The course provides the foundations that will underpin ongoing professional development, preparing graduates for further study or for a career in a computing related field or in other areas where the range of skills and knowledge acquired is needed or desirable.

Learning outcomes 

On completion of the award, students will be able to:

  • proficiently use professional skills and knowledge in the systematic development of complex computer-based systems
  • apply their skills and knowledge in a professionally responsible manner
  • communicate effectively with other computer scientists, simulation and serious games professionals and the wider global community using a wide range of communication technologies
  • work professionally as an individual and in a team
  • develop computer-based solutions appropriate to the social, political, international, economic and environmental contexts in which they are applied
  • engage in the process of continuing learning needed to retain the necessary level of professional skills and knowledge in the area of simulation and serious games
  • Contribute successfully to project management.

On completion of the Bachelor of Computer Science (Simulation and Serious Games), students will be eligible for professional membership of the Australian Computer Society.

Program of study

To qualify for the Bachelor of Computer Science (Simulation and Serious Games), a student must complete 108 units with a grade of P or NGP or better in each topic, according to the program of study below. 

Not all topics are necessarily available in a given year.

Students achieving a credit level average or better at the end of third year will be eligible to  transfer to the fourth year of the Bachelor of Computer Science (Simulation and Serious Games) (Honours) program.

Core - Year 1 topics

36 units comprising:

COMP1001 Fundamentals of Computing (4.5 units)
COMP1101 Fundamentals of Information and Communications Technology (4.5 units)
COMP1102 Computer Programming 1 (4.5 units)
COMP1701 Simulation and Serious Game Design (4.5 units)
ENGR1401 Professional Skills** (4.5 units)
MATH1121 Mathematics 1A (4.5 units)
MATH1122 Mathematics 1B (4.5 units)

Plus 4.5 units of elective topics from across the University where entry requirements are met.

Core - Year 2 topics

36 units comprising:

COMP2711 Computer Programming 2 (4.5 units)
COMP2761 Database and Conceptual Modelling (4.5 units)
COMP3752 Computer Game Development (4.5 units)
ENGR2782 Computer Networks and Operating Systems (4.5 units)
MATH2702 Linear Algebra and Differential Calculus (4.5 units)
MATH2711 Several Variable Calculus (4.5 units)
SCME2201 Interaction Design (4.5 units)

Plus 4.5 units take from Table C

Core - Year 3 topics

36 units comprising:

COMP3712 Computer Programming 3 (4.5 units)
COMP3751 Interactive Computer Systems (4.5 units)
COMP3xxx Computer Graphics (4.5 units)
COMP3xxx Game Theory (4.5 units)
ENGR3704 Project Management for Engineering and Science (4.5 units)
SCME3005 Digital Games (4.5 units)

Plus either:

COMP3xxx Simulation and Serious Games Project (4.5 units) AND

4.5 units of topics taken from Table C

OR

COMP3792 Information Technology Practicum*## (9 units)

## Students choosing this option will be required to overload for 2 weeks at the start of semester 2. Students will enrol in 4.5 units in NS2 and 18 units in Semester 2.

*With the permission of the Director of Studies and with the agreement of the industry partner, the practicum topics may be extended by six months by enrolling in the topic COMP3741 Extended Industry Experience. COMP3741 Extended Industry Experience does not
attract fees or HECS payments. Note that under the Fair Work Act, students enrolled in 0-unit Industry Experience topics must be in receipt of appropriate remuneration from the industry partner. Evidence of appropriate remuneration must be demonstrated before enrolment is permitted in the topic. International students, please be aware that your student visa conditions restrict you from undertaking the topic within Australia. Please see the topic coordinator for further details.

**With the permission of the course coordinator students from non-English speaking backgrounds may be permitted to enrol in ESOL1101 English as a Second Language 1.

Combined degrees

The Bachelor of Computer Science (Simulation and Serious Games) may also be studied in a combined degrees program with any Bachelor degree in the Faculty of Science and Engineering.