Associate Professor Paul Calder

Academic Status

College of Science and Engineering

place Tonsley
GPO Box 2100, Adelaide 5001, South Australia

Dr Calder has been at Flinders University since 1991.  He holds an PhD in Computer Science from Stanford University, where he worked on the InterViews user interface toolkit.  In an earlier life, he earned a BEng and MEngSc from the University of Melbourne, then taught for 5 years in the Electrical Engineering department at the Ballarat CAE (now the University of Ballarat).  He is a member of the Association for Computing Machinery (ACM) and the Computer Society of the Institute of Electrical and Electronic Engineers (IEEE).


PhD, Stanford, 1993
MEngSc (Biomed), Melbourne, 1983
BEng (Elec), Melbourne, 1978

Research expertise
Artificial intelligence and image processing
Computer software
Distributed computing
Information systems
Research interests
Dr Calder heads research groups that are contributing to the Medical Device Research Institute and Centre for Knowledge and Interaction Technologies programs.
  • The Medical Simulation & Modelling group is using technologies such as haptics, virtual reality, and GPU-boosted physical modelling to built innovative simulation systems for use in areas as diverse as medical training, rehabilitation, rapid prototyping, and data visualisation.  Current projects include haptic-enabled VR trainers for endotracheal intubation, sinus surgery, and stroke rehabilitation.
  • The Graphics and Data Visualisation group is developing techniques that support the visualisation of large and complex data sets.  Current projects are investigating Augmented Reality and Virtual Reality techniques to display information embedded in a real-world context.
  • The Mobile Applications group is creating software to run on mobile platforms that people can use in their day-to-day life.  Current projects include the development of tools that aim to improve the education experience for both teachers and students, and techniques that enable mobile applications to better interact with people.
  • The Software Patterns group is investigating how pattern languages come about, how they evolve, and how they guide the design process.  Current projects include discovering previously unknown patterns in software artifacts, and using patterns to critique student programs.
He has published primarily in the area of graphical user interface toolkits, data visualisation, and pattern languages.
Topic coordinator
COMP4700/ Honours Thesis
COMP4710/ Honours Project
COMP2711 Computer Programming 2
ENGR2701 Engineering Programming
ENGR2721 Microprocessors
ENGR8701 Engineering Programming GE
COMP5700/ Masters Thesis
COMP5710/ Masters Project
ENGR4700/ Honours Thesis
ENGR4710/ Engineering Project
ENGR5700/ Masters Thesis
MATH4700/ Honours Thesis
MATH4710/ Honours Project
Supervisory interests
Computer games
Computer graphics
Computer human interfaces
Information visualisation
Software engineering
Higher degree by research supervision
Principal supervisor: Aquisition of cloud-based software, Design patterns, Assistive technology, IT in education
Principal supervisor: Assessing course quality from learning outcomes, Design patterns in learning to program, Light-weight augmented reality, Animation in user interfaces, Sharing reusable graphical objects, Non-linear projection in information visualisation, Pattern language for language developers
Expert for media contact
Education - Technology
Computer Human Interfaces
Computers in Education
Software Engineering
Available for contact via
Or contact the media team
+61 8 82012092
0427 398 713
Media expert
Media expertise
  • Computers
  • Education - Technology
  • Internet
  • Computer Human Interfaces
  • Computers in Education
  • Software Engineering

Find an expert

Search for experts by name, research, topic or role.

Filter by: