Year
2021
Units
4.5
Contact
1 x 1-hour workshop weekly
1 x 1-hour film screening weekly
1 x 1-hour project work weekly
Prerequisites
^ = may be enrolled concurrently
1 ^ SCME8202 - VFX Industry Tools
2 ^ SCME8203 - VFX Modelling
3 ^ SCME8204 - VFX Production
4 Admission into GCCAVE-Graduate Certificate in Creative Arts (Visual Effects)
Must Satisfy: (1 and 2 and 3 and 4)
Topic description

This topic introduces students to the history of VFX, and its use and production in the film industry. Students will theoretically analyse and deconstruct segments of movies which have used VFX and then practically reconstruct the effects using the appropriate industry techniques and software.

Educational aims

This topic aims to:

  • Provide students with a comprehensive understanding of the history of VFX in the film industry
  • Introduce students to the VFX techniques used in historically significant VFX movies
  • Enable students to theoretically analyse and deconstruct VFX segments from historically significant VFX movies
  • Provide students with a comprehensive knowledge of the industry standard VFX techniques and software
  • Enable students to practically reconstruct segments of VFX scenes from historically significant VFX movies
Expected learning outcomes
On completion of this topic you will be expected to be able to:

  1. Demonstrate compreheensive knowledge of the historical role of VFX in the film industry
  2. Identify VFX techniques used in key historically significant VFX movies
  3. Theoretically analyse and deconstruct VFX segments from historically significant VFX movies
  4. Report on your analysis and deconstruction of VFX segments from historically significant VFX movies
  5. Demonstrate comprehensive knowledge of the key industry standard VFX techniques and software
  6. Practically reconstruct segments of VFX scenes from historically significant VFX movies