Position/s

Lecturer (English for Special Purposes)
School of Nursing and Midwifery

Qualifications

BA (Soc Sci), BA (Hons, English), Grad Cert TESOL, PhD (English), Grad Cert Education (Higher Ed), Certificate III Dog Behaviour and Training (National Dog Trainers Federation).

Honours, awards and grants

Service to International Students (Sports Association)
HESTA 'Innovation in Nursing' category finalist

Key responsibilities

My role is to currently support the language needs of over 500 international nursing students in the School of Nursing & Midwifery. I deliver face-to-face classes and provide online support. I also research English for Specific Purposes (Nursing English and Academic English) and the use of computer games to teach language.

Teaching interests

Communication, English language, Linguistics, Educational Gaming, e-Learning

Research expertise

  • Cognitive psychology and educational practice
  • Communication and media studies
  • Language studies
  • Linguistics
  • Other language, literature and culture

Research interests

Communication and learning. Areas of particular interest include body language and nonverbal communication, first-language interference in SLA, and e-learning (including educational gaming).

Supervisory interests

  • Animal-human relations
  • Applied linguistics
  • Cognitive linguistics
  • Communicative competence
  • Computer assisted language learning (CALL)
  • Computers in second language learning
  • Digital game design
  • Education, games in
  • English as a second/foreign language
  • Games in education
  • Multimedia and personal variables in second language learning
  • Non-verbal communication
  • Psycholinguistics
  • Scottish language and literature since 1700
  • Second language acquisition
  • Second/foreign language reading, theory and practice
  • Sociolinguistics
  • Students' motivation, language proficiency
  • Teaching and learning a second language

RHD research supervision

Current

Associate supervisor : e-learning (1) ;

Publications

  • Muller, A. and Mathews, G.S. (2013). Medicina: Methods, Models, Strategies. In Y Baek & N Whitton, ed. Cases on Digital Game-Based Learning: Methods, Models and Strategiesd Book. Hershey, USA: IGI Global, pp. 147-167.
    [10.4018/978-1-4666-2848-9.ch009]
  • Muller, A. (2013). Improving the identification of medication names by increasing phonological awareness via a language-teaching computer game (Medicina) In S Arnab, I Dunwell & K Debattista, ed. Serious Games for Healthcare: Applications and Implications. Hershey, USA: IGI Global, pp. 283-295.
    [10.4018/978-1-4666-1903-6.ch014]
  • Muller, A. and Habel, C. (2012). Gaming to learn: Language in a clinical context. In C. Nygaard, N. Courtney & E. Leigh, ed. Simulations, Games and Role Play in University Education. Faringdon, UK: Libri Publishing, pp. 123-138.
  • Muller, C.A. and Thomas, B. (1999). The Beach of Falesa in its historical context. In The Beach of Falesa in Context. Bedford Park, SA: Flinders University, pp. 45-57.
  • Muller, A. (2011). A Glasgow voice: James Kelman's literary language. Newcastle upon Tyne, UK: Cambridge Scholars Publishing.
  • Muller, A. (2011). The impact of a language teaching computer game on ESL students' recognition of spoken and written word forms. In Pixel, ed. International Conference ICT for Language Learning, 4th Conference Edition. Italy: Simonelli Editore. ICT for Language Learning. Florence, Italy. Oct 2011.
  • Muller, A. (2011). Teaching low-frequency vocabulary: how a language-learning computer game connects theory to practice. In The Asian Conference on Language Learning, Official Proceedings 2011. iafor. The Asian Conference on Language Learning 2011. Osaka, Japan. Jun 2011, pp. 149-157.
    [Web Link]
  • Muller, C.A. (2002). How James Kelman Survived the Booker Prize. In Counterpoints: The Flinders University Journal of Interdisciplinary Conference Papers. Adelaide, SA: COUNTERPOINTS. Counterpoints 2002. Bedford Park, SA. Jul 2002.
  • Muller, C.A. (2003). Review: How to Argue with an Economist by Lindy Edwards. Network Review of Books. April pp. online.
    [Web Link]
  • Muller, C.A. (2002). Review: Quirky Qwerty: the story of the keyboard @ your fingertips by Torbjorn Lundmark. Network Review of Books. Dec pp. online.
    [Web Link]
  • Muller, C.A. (1999). A chronology of European involvement in Samoa up to 1900. The Beach of Falesa in Context, pp. 59-60.
  • Muller, A. and Price, J.L. (2012). A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima. The JALT CALL Journal, 8(3) pp. 147-163.
    [Web Link]
  • Muller, A. (2012). Research-based design of a medical vocabulary videogame. International Journal of Pedagogies and Learning, 7(2) pp. 122-134.
    [10.5172/ijpl.2012.7.2.122]
  • Muller, A. (2011). Addressing the English language needs of international nursing students. Journal of Academic Language and Learning, 5(2) pp. A14-A22.
    [Web Link]
  • Muller, A. (2011). A Glasgow voice: James Kelman's literary language. Newcastle upon Tyne, UK: Cambridge Scholars Publishing.
  • Muller, A. (2013). Improving the identification of medication names by increasing phonological awareness via a language-teaching computer game (Medicina) In S Arnab, I Dunwell & K Debattista, ed. Serious Games for Healthcare: Applications and Implications. Hershey, USA: IGI Global, pp. 283-295.
    [10.4018/978-1-4666-1903-6.ch014]
  • Muller, A. and Mathews, G.S. (2013). Medicina: Methods, Models, Strategies. In Y Baek & N Whitton, ed. Cases on Digital Game-Based Learning: Methods, Models and Strategiesd Book. Hershey, USA: IGI Global, pp. 147-167.
    [10.4018/978-1-4666-2848-9.ch009]
  • Muller, A. and Habel, C. (2012). Gaming to learn: Language in a clinical context. In C. Nygaard, N. Courtney & E. Leigh, ed. Simulations, Games and Role Play in University Education. Faringdon, UK: Libri Publishing, pp. 123-138.
  • Muller, C.A. and Thomas, B. (1999). The Beach of Falesa in its historical context. In The Beach of Falesa in Context. Bedford Park, SA: Flinders University, pp. 45-57.
  • Muller, A. and Price, J.L. (2012). A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima. The JALT CALL Journal, 8(3) pp. 147-163.
    [Web Link]
  • Muller, A. (2012). Research-based design of a medical vocabulary videogame. International Journal of Pedagogies and Learning, 7(2) pp. 122-134.
    [10.5172/ijpl.2012.7.2.122]
  • Muller, A. (2011). Addressing the English language needs of international nursing students. Journal of Academic Language and Learning, 5(2) pp. A14-A22.
    [Web Link]
  • Muller, A. (2011). Teaching low-frequency vocabulary: how a language-learning computer game connects theory to practice. In The Asian Conference on Language Learning, Official Proceedings 2011. iafor. The Asian Conference on Language Learning 2011. Osaka, Japan. Jun 2011, pp. 149-157.
    [Web Link]
  • Muller, A. (2011). The impact of a language teaching computer game on ESL students' recognition of spoken and written word forms. In Pixel, ed. International Conference ICT for Language Learning, 4th Conference Edition. Italy: Simonelli Editore. ICT for Language Learning. Florence, Italy. Oct 2011.

Professional and community engagement

Assistance Dog work

Expertise for media contact

Subject Titles

  • Nursing

Interests

  • Language

Contact

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Phone: +61 8 82013378
Email:
Location: Sturt North Wing (N226)
Postal address: GPO Box 2100, Adelaide 5001, South Australia
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