Year
2016
Units
4.5
Contact
1 x 30-minute seminar per semester
1 x 1-hour supervised study weekly
1 x 9-hour project work weekly
Prerequisites
1 72 units of topics
2 Admission into BSCCDM-Bachelor of Science in Computing and Digital Media
2a Admission into BMEDIAPA-Bachelor of Media (Public Affairs)
2b Admission into BCADM-Bachelor of Creative Arts (Digital Media)
2c Admission into BMEDIACA-Bachelor of Media (Creative Arts)
2d Admission into BITDM-Bachelor of Information Technology (Digital Media)
2e Admission into BITDMH-Bachelor of Information Technology (Digital Media) (Honours)
Must Satisfy: (1 and (2 or 2a or 2b or 2c or 2d or 2e))
Enrolment not permitted
1 of COMP3013, COMP3013A, COMP3013B, COMP3222, COMP3772, COMP3782, ENGR3702 has been successfully completed
Topic description
This topic provides practical experience in a significant project in an area of digital media technology. The objective is for students to gain well rounded experience in professional practice. Projects may be offered as group projects and industrial projects may be offered.

Projects are generally software-based, although sometimes they may involve investigation of theory. Projects cover the whole systems development life cycle from analysis through design to implementation. The project work will involve project management, comprehensive document preparation and a presentation.

The project will be supervised by an academic staff member. The projects offered will be determined by the topic co-ordinator in consultation with the potential supervisors.

Students are assigned in groups to a project supervisor. There are no lectures in this topic, although students will be expected to do the equivalent of at least 10 hours per week of practical work for a semester including attending regular meetings with their group and with their project supervisor.
Educational aims
This topic provides third-year Computing and Digital Media students the opportunity to:
  1. Apply skills and knowledge gained in their course to the systematic development of a complex computer-based digital media production, including the use of advanced tools in the area
  2. Apply their skills and knowledge in a professionally responsible manner
  3. Communicate effectively with other computer scientists, IT specialists and members of the wider community using a range of communication technologies
  4. Work professionally as an individual and in a team
  5. Develop a computer-based solution including digital media artefacts appropriate to the social, political, economic and environmental context of the project
  6. Contribute successfully to project management
  7. Search, access, and analyse research literature as part of the process of developing solutions to problems
Expected learning outcomes
At the completion of the topic, students are expected to be able to:
  1. Participate in a significant group project in an area of computer science , specifically in the digital media arena
  2. Gain experience in professional practice
  3. Gain first-handpractical experience in aspects of the systems development life cycle, including the development of system requirements, system design, system testing, system implementation and evaluation
  4. Gain experience in formal document preparation
  5. Gain experience in the preparation and delivery of a formal oral presentation
  6. Gain practical experience and proficiency as an active and valued member of a project team
  7. Gain practical experience in project management
  8. Gain practical experience in communicating effectively with clients, users and project group members