Year
2018
Units
4.5
Contact
1 x 2-hour seminar weekly
Prerequisites
1 Admission into BCADM-Bachelor of Creative Arts (Digital Media)
2 Admission into BIT-Bachelor of Information Technology
2a Admission into BCAVEED-Bachelor of Creative Arts (Visual Effects and Entertainment Design)
2b Admission into BCAHVEED-Bachelor of Creative Arts (Honours) (Visual Effects and Entertainment Design)
3 2 of SCME2109, SCME2400
Must Satisfy: ((1) or ((2 or 2a or 2b) and 3))
Topic description
In this workshop-style topic students will work on weekly exercises under the supervision of current industry experts. Areas of study may vary from year to year, but include options from comics, VFX or game art. This hands-on topic combines a theoretical understanding of multimedia production with a high level of practical experience. Students will also complete a collaborative project for assessment.

The topic is delivered in collaboration with staff at CDW, at their studio workshop.
Educational aims
This topic aims to:

  • Provide students will access to industry standard training opportunities

  • Introduce students to creative practice within a specific area of creative work

  • Introduce students to industry level workflows and pipelines

  • Require students to work collaboratively on an industry-level project

  • Develop practical and technical skills

  • Understanding of professional practices

  • Allow students to develop portfolio pieces
Expected learning outcomes
On completion of this topic students will be able to demonstrate the ability to:

  • Work collaboratively on a major project

  • Apply digital media theory and practice to a major project

  • Produce creative work for use in a particular format of digital production

  • Work to industry-style briefs

  • Demonstrate current industry practice

  • Communicate their creative practice to range of audiences