Year
2021
Units
4.5
Contact
1 x 1-hour lecture weekly
2 x 2-hour seminars weekly
Prerequisites
1 Admission into BCADM-Bachelor of Creative Arts (Digital Media)
1a Admission into BCAVEED-Bachelor of Creative Arts (Visual Effects and Entertainment Design)
1b Admission into BCAHVEED-Bachelor of Creative Arts (Honours) (Visual Effects and Entertainment Design)
1c Admission into BCIDM-Bachelor of Creative Industries (Digital Media)
1d Admission into BCAGP-Bachelor of Creative Arts (Game Production)
1e Admission into BCAGPFP-Bachelor of Creative Arts (Game Production) - City Campus
1f Admission into BCAVEEDFP-Bachelor of Creative Arts (Visual Effects and Entertainment Design) - City Campus
1g Admission into BCIDMFP-Bachelor of Creative Industries (Digital Media) - City Campus
1h Admission into BCIFT-Bachelor of Creative Industries (Film and Television)
1i Admission into BCIFTFP-Bachelor of Creative Industries (Film and Television) - City Campus
2 18 Units of topics
Must Satisfy: ((1 or 1a or 1b or 1c or 1d or 1e or 1f or 1g or 1h or 1i) and 2)
Enrolment not permitted
1 of ENGL2110, MDIA2104, SCME2412 has been successfully completed
Assessment
Assignment(s), Project
Topic description

In this topic students begin to locate their areas of specialisation within production pipelines. Students will generate original works within the idea to starting to develop mastery of some of the core principles of digital production.

Educational aims

This topic aims to:

  • Give students the change to explore specific roles within a pipeline
  • extend students understanding of the complexity of digital production
  • Assist students to find their areas of strength, while also locating areas where further improvement is required
Expected learning outcomes
On completion of this topic you will be expected to be able to:

  1. Identify their current work, and the work of other team members, within the pipeline
  2. Articulate how their skill sets may be used across different production processes
  3. Appraise their own work, and identify areas for improvement