Year
2012
Units
4.5
Contact
1 x 2-day intensive workshop once-only
1 x 50-minute on-line exercises weekly
Prerequisites
1 of REHB8001, REHB8019
Enrolment not permitted
REHB8042 has been successfully completed
Assumed knowledge
Knowledge of neurological disorders such as stroke and brain injury as found in REHB8004 or REHB8005. Health Professional background.
Topic description
Review of fundamental mechanisms underlying the neuroplasticity that is induced by skill training and rehabilitation. Overview of clinical interventions that promote neural repair (therapy, electrical stimulation and robotics).Review of clinical trial evidence regarding new technologies in neurorehabilitation. Review of normal gait and gait in neurological conditions

Examination of traditional strategies to improve gait at various time points following neurological injury (acute subacute chronic).

Examination of new approaches to improving gait

  • Virtual Reality - Medical Games, Immersive approaches - understanding presence

  • Robotics and Haptics - simulation -- understanding motivational aspects of rehabilitation and issues around dose of therapy

  • Telerehabilitation - aims, techniques and ways to evaluate outcomes

Implementation issues with new technologies - staffing, programming, technical support

Outcome assessment with new technologies - individual and program level
Educational aims
This topic aims to provide an opportunity for students to increase their understanding of the key principles in using new technologies such as virtual reality, robotics and haptics in neurorehabilitation.
Expected learning outcomes
On completion of the topic, students will be expected to be able to:

  • Provide a basic description of neuroplasticity that underlies skill training and other neurorehabilitation approaches

  • Provide a description of normal gait and common patterns of gait disorder associated with neurorehabilitation

  • Identify and describe key approaches and programs for the use of new technologies such as robotics, haptics, medical games, virtual rehabilitation and telerehabilitation in patients with neurological injuries

  • Identify and manage disabilities using new technologies in rehabilitation

  • Develop a rehabilitation plan, incorporating virtual reality or another new technology, for a designated case study of a person