Matthew Stephenson

Lecturer

College of Science and Engineering

place Bedford Park (5.20)
GPO Box 2100, Adelaide 5001, South Australia

My research interests centre predominantly around the use of Artificial Intelligence, Machine Learning and Data Science techniques applied to games. This includes research that uses such techniques to play, create and analyse games; but also how we can utilise games as a testbed for developing solutions to real-world problems. My current research focus is on data-driven approaches for both procedural content generation and general game playing.

I have previously worked for the Digital Ludeme Project in Europe, which aims to improve our understanding of traditional games using modern AI techniques. This project can be summarised as a computational study of different games throughout recorded history, hoping to chart their historical evolution and explore their role in the development of human culture.

My PhD research focussed on implementing various AI techniques for physics-based video games and simulations. This involved developing intelligent agents that can reason and interact within a physical environment, as well as generating content that satisfies the physical limitations of such environments.

Qualifications

Doctor of Philosophy
Bachelor of Computer Science (Hons)

Topic lecturer
COMP8802 Fundamentals of Computational Intelligence GE
COMP1002 Fundamentals of Computational Intelligence
Supervisory interests
Artificial intelligence
Computer games
Data science
Digital games
Machine learning
Higher degree by research supervision
Completion
Principal supervisor: Procedural Content Generation (3)
Associate supervisor: Procedural Content Generation (1)