Senior Lecturer in Education
College of Human Sciences and Culture
Dr Zamzami Zainuddin is a Senior Lecturer in the College of Human Sciences and Culture at Flinders University, Australia. He has international academic experience and previously served as a Senior Lecturer in the Faculty of Education at the University of Malaya (UM), Malaysia. He earned his PhD in Information and Technology Studies in Education from the University of Hong Kong (HKU). His doctoral research focused on games for disaster preparedness and mitigation in schools. He also serves as an Adjunct Professor at the Faculty of Economics and Business, Universitas Negeri Malang, Indonesia.
His research interests centre on educational technology and learning design, with a particular focus on how emerging and digital technologies can enhance learning experiences, motivation, engagement, assessment, cognitive load, and student development.
Within this area, his work examines gamification and game-based learning, immersive learning (XR), and human–AI interaction. He is also interested in AI-supported authentic assessment and AI-assisted language learning, as well as deepfake and AI-generated synthetic media literacy in educational contexts.
Beyond learning design, his interests include the influence of social media, gaming behaviour, and digital experiences on learning and everyday life. He also studies online safety, responsible technology use, and digital policy.
In addition, his research addresses university students’ career development, including graduate employability, digital portfolios, and career readiness.
His significant contributions to these fields have been published in several top-tier EdTech journals (Q1/Top 1-5%), including Computers & Education, Educational Research Review, BJET, AJET, Education and Information Technologies, ETR&D and Interactive Learning Environments.
Methodologically, his work adopts a mixed-methods approach, including bibliometric analyses, meta-analyses, and systematic literature reviews. His systematic review on gamified learning, published in Educational Research Review, is the journal’s top-cited article, highlighting its impact on games in EdTech research. His current book, Gamification in a Flipped Classroom: Pedagogical Methods and Best Practices, published by Springer in 2024, further establishes his thought leadership in the field. Additionally, he serves as the first editor for the Springer SDG book series Resilient and Sustainable Education Futures, published in 2025.
He is an active contributor to the international academic community, with presentations at leading conferences such as ASIS&T, IEEE, and AERA. He has also contributed to numerous international projects across Australia, Europe, Asia, the United States, and Sub-Saharan Africa, including initiatives such as Gamifying Sexual Education, Low-Tech Effective Learning, and Multimodal GenAI and Cognitive Load.
PhD (Information and Technology Studies in Education); M.I.T (Master of Instructional Technology).
1. PhD Student Publication Award 2019, Faculty of Education, The University of Hong Kong
2. World’s Top 2% Scientists (2021–2025) for scientific impact in the field of Education, as announced by Stanford University and Elsevier (Ioannidis, 2021–2025).
3. Scholarship of Teaching and Learning (SoTL) Project 2025, College of Education, Psychology and Social Work, Flinders University
4. Early Career Research Award (2025), College of Education, Psychology and Social Work, Flinders University
Deputy Lead: Higher Degree by Research (HDR) Coordinator and Training, College of Education, Psychology and Social Work, Flinders University
Coordinator for the following topics in postgraduate education courses: Foundations of Research and Evaluation for Practice; and Educational Practice and Technology; Effective Use of ICT for Learning and Teaching.
Flinders University’s Human Research Ethics Committee (HREC) - Low-Risk Ethics Panel.
Deputy Head: The AI and Learning Exchange (TALE) Lab (2025-Present)
PI: Creative AI Literacy Lab (2025-Present)
Educational Research and Technology Studies in Education